Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 8608053454839529185 667 GrimJard the Trooper (level 7, -2/54 HPs) Began as a Djinni Fire Elementalist on Sept 10, 2024. Shot with an arrow by a centaur (10 damage) ... on level 6 of the Dungeon. The game lasted 00:11:11 (3297 turns). GrimJard the Trooper (Djinni Fire Elementalist) Turns: 3297, Time: 00:11:11 Health: -2/54 AC: 3 Str: 7 XL: 7 Next: 88% Gold: 143 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger (pain) rCold x . . (no shield) rNeg . . . f - +0 robe rPois ∞ k - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.29/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons a - a +1 dagger of pain (weapon) Missiles l - 24 stones Armour f - a +0 robe (worn) k - a +0 helmet (worn) Magical Staves o - a staff of alchemy Wands h - a wand of flame (19) p - a wand of warping (9) Scrolls c - 2 scrolls of fog {unknown} g - a scroll of teleportation i - 5 scrolls of identify {unknown} m - a scroll of noise {unknown} Potions b - 3 potions of curing {unknown} d - a potion of invisibility {unknown} e - 2 potions of degeneration {unknown} j - a potion of mutation {unknown} n - a potion of haste {unknown} Skills: + Level 5.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.4 Spellcasting + Level 5.4 Conjurations + Level 5.4 Hexes + Level 5.4 Summonings + Level 5.4 Necromancy + Level 5.4 Translocations + Level 5.4 Fire Magic + Level 5.4 Ice Magic + Level 5.4 Air Magic + Level 5.4 Earth Magic + Level 5.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 50% 2d7 1% 2 c - Volatile Blastmotes Fire/Tloc 50% 2d14 3% 3 d - Inner Flame Hex/Fire 25% N/A 3% 3 e - Flame Wave Conj/Fire 25% 2d8 13% 4 f - Soul Splinter Necr 100% N/A 1% 1 g - Blink Tloc 50% N/A 1% 2 h - Momentum Strike Conj/Tloc 50% 3d9 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog The Shining One Annotations: D:6 2 runed translucent doors, Cuillere's ghost, novice DECj Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The water moccasin is severely wounded. The concussive blast engulfs you! You resist. You are knocked back by the blast. You hear a loud, deep croak! You hear an angry hiss. You conjure some foxfire! The foxfire hits the water moccasin. The water moccasin is severely wounded. The foxfire hits the water moccasin. The water moccasin is severely wounded. You conjure some foxfire! The water moccasin barely misses you. The water moccasin closely misses you. The foxfire hits the water moccasin. The water moccasin is almost dead. The foxfire hits the water moccasin. You kill the water moccasin! A centaur comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! Casting: Volatile Blastmotes (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The centaur shoots an arrow. The arrow barely misses you. Found a scroll labelled UCUSUDW BAMIGIE. The centaur shoots an arrow. The arrow hits you! Casting: Volatile Blastmotes (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Volatile Blastmotes (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You die... #.##.## #.# #.####.# # #.# #.# #.# #.# #.# #.# #.####.# ..# #.# #...##.# # ...####.#####.##.# # ...........#...#.# # ...####......#...# ####.#...### #@##.## #§##.# ###.##.#### #...c.....# #........#....# #..#.##### #++# #..#.# #### ......# #... .#...### #### You could see a centaur. Vanquished Creatures Sigmund (D:2) A water moccasin (D:6) An ice beast (D:6) A bullfrog (D:6) A hound (D:6) An iguana (D:3) Terence (D:2) Robin (D:2) 6 adders 3 dart slugs (D:1) 3 ribbon worms (D:2) An orc (D:3) 10 endoplasms 2 giant cockroaches 11 goblins 8 hobgoblins 7 jackals 4 kobolds 3 quokkas 8 ball pythons 8 bats 4 frilled lizards (D:1) 4 rats 90 creatures vanquished. Vanquished Creatures (others) 367 foxfires 367 creatures vanquished. Grand Total: 457 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrimJard the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | GrimJard set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 190 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 468 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 468 | D:1 | Learned a level 1 spell: Soul Splinter 570 | D:1 | Reached skill level 1 in Fighting 962 | D:1 | Found a faded altar of an unknown god. 1323 | D:2 | Reached XP level 4. HP: 31/33 MP: 0/0 1356 | D:2 | Noticed Terence 1366 | D:2 | Killed Terence 1488 | D:2 | Noticed Robin 1657 | D:2 | Reached XP level 5. HP: 32/39 MP: 0/0 1657 | D:2 | Learned a level 2 spell: Blink 1718 | D:2 | Identified the +0 robe "Jachikan" {-Tele rC+ rN+ Str+2} 1839 | D:2 | Killed Robin 2118 | D:2 | Noticed Sigmund 2127 | D:2 | Killed Sigmund 2128 | D:2 | Reached XP level 6. HP: 18/47 MP: 0/0 2632 | D:3 | Reached XP level 7. HP: 46/53 MP: 0/0 2632 | D:3 | Learned a level 2 spell: Momentum Strike 2665 | D:3 | Found a bloodstained altar of Trog. 2914 | D:3 | You are sucked into a shaft and drop 3 floors! 3011 | D:6 | Reached skill level 5 in Spellcasting 3011 | D:6 | Reached skill level 5 in Conjurations 3011 | D:6 | Reached skill level 5 in Hexes 3011 | D:6 | Reached skill level 5 in Summonings 3011 | D:6 | Reached skill level 5 in Necromancy 3011 | D:6 | Reached skill level 5 in Translocations 3011 | D:6 | Reached skill level 5 in Fire Magic 3011 | D:6 | Reached skill level 5 in Ice Magic 3011 | D:6 | Reached skill level 5 in Air Magic 3011 | D:6 | Reached skill level 5 in Earth Magic 3011 | D:6 | Reached skill level 5 in Alchemy 3043 | D:6 | Reached skill level 5 in Fighting 3130 | D:6 | Found a glowing golden altar of the Shining One. 3186 | D:6 | Found a large runed translucent door. 3187 | D:6 | Found a large runed translucent door. 3190 | D:6 | Noticed Cuillere's ghost (novice DECj) 3260 | D:6 | Noticed a water moccasin 3267 | D:6 | Killed a water moccasin 3297 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_loops_corners, dilly_ecumenical_altar_fadedgnrine, st_stairs_9, hangedman_abyss_or_decor_stabs, minmay_pentomino_o4 D:2: layout_rooms, uniq_terence, uniq_sigmund, uniq_robin D:3: layout_basic, mainiacjoe_overflow_boulevard, mainiacjoe_overflow_concentric_impassable, ebering_ghost_gozag D:6: layout_loops_ring, mainiacjoe_overflow_tiny_flanked, mainiacjoe_overflow_alcove_4, minmay_temple_entry_ruins, ebering_ghost_disaster_area, kennysheep_generic_room_7 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 4 5 | 5.4 Spellcasting | 4 5 | 5.4 Conjurations | 4 5 | 5.4 Hexes | 4 5 | 5.4 Summonings | 4 5 | 5.4 Necromancy | 4 5 | 5.4 Translocations | 4 5 | 5.4 Fire Magic | 4 5 | 5.4 Ice Magic | 4 5 | 5.4 Air Magic | 4 5 | 5.4 Earth Magic | 4 5 | 5.4 Alchemy | 4 5 | 5.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | | 3 | || 3 Dagger | | | 2 || 2 Cast: Foxfire | 90 | 109 | 16 || 215 Soul Splinter | | 4 | 4 || 8 Scorch | | 3 | 1 || 4 Inner Flame | | 2 | || 2 Volatile Blastmot | | 2 | 4 || 6 Use: Scroll | 1 | | || 1 Armour: Robe | 5 | 28 | 15 || 48 Dodge: Dodged | 1 | 17 | 9 || 27