Dungeon Crawl Stone Soup version 0.24-a0-378-g94936e539c (webtiles) character file. Game seed: 5502753844421327605 7 Gorice the Magician (level 2, -1/19 HPs) Began as a Gnoll Wanderer on June 1, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:50 (74 turns). Gorice the Magician (Gnoll Wanderer) Turns: 74, Time: 00:01:51 Health: -1/19 AC: 2 Str: 14 XL: 2 Next: 0% Magic: 10/10 EV: 11 Int: 15 God: Gold: 17 SH: 0 Dex: 13 Spells: 14/15 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn Y - +1 ring of slaying MPRegen 0.12/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) e - a +0 club Armour d - a +0 robe (worn) Jewellery Y - a +1 ring of slaying (left hand) Scrolls b - a scroll of immolation {unknown} c - a scroll of teleportation {!r} Comestibles f - a ration g - 4 chunks of flesh Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Slings + Level 0.2 Bows + Level 0.2 Crossbows + Level 0.2 Throwing + Level 0.2 Armour + Level 0.2 Dodging + Level 2.2 Stealth + Level 2.4 Shields + Level 0.2 Unarmed Combat + Level 7.1 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Charms + Level 3.6 Summonings + Level 0.1 Necromancy + Level 2.0 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 3.6 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.3 Invocations + Level 0.2 Evocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ ###..... 4% 2 None Blink Tloc N/A 9% 2 None Passwall Tmut/Erth #....... 19% 2 None Slow Hex #....... 19% 2 None Sticks to Snakes Tmut #....... 19% 2 None Conjure Flame Conj/Fire #....... 36% 3 ##..... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History A dart slug comes into view. Damage: 1 (max 2) You hit the jackal but do no damage. You hit the jackal. x2 The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. x2 The jackal closely misses you. Damage: 3 (max 3) You closely miss the jackal. Your bite misses the jackal. The jackal is severely wounded. You hit the jackal. You kill the jackal! You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal completely misses you. The jackal barely misses you. The jackal bites you but does no damage. Damage: 3 (max 3) A jackal comes into view. x2 The jackal closely misses you. Things that are here: a rat skeleton; a hobgoblin skeleton The jackal barks! You hear a bark! The jackal bites you. * * * LOW HITPOINT WARNING * * * Damage: 1 (max 3) The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Damage: 1 (max 3) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the jackal! You kill the jackal! Your Translocations skill increases to level 2! You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Damage: 1 (max 3) You hit the jackal. You kill the jackal! You have reached level 2! The jackal bites you. You die... ...................... # #.................... #.#####...............# ............##......... #.............#######รท... #.............##......... ........................ #.#####hh.............. ###.....@#............... .........#.h....#####.... ####.....######## #.... ###............. ..... ........8....### .#.. ####.##...##.... .. ... ##.## .... ... #'# ... .. #'# .. You could see 2 jackals. Vanquished Creatures A hobgoblin (D:1) 3 jackals (D:1) A bat (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with the following items: a +0 club, a | scroll of teleportation {!r}, a +0 robe, a ration; and the | following spell memorised: Magic Dart; and the following | spells available to memorise: Call Imp, Blink, Passwall, | Slow, Sticks to Snakes, Conjure Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 60 | D:1 | HP: 3/13 [jackal (1)] 67 | D:1 | HP: 2/13 [jackal (1)] 72 | D:1 | Reached skill level 2 in Translocations 73 | D:1 | HP: 1/13 [jackal (2)] 74 | D:1 | Reached XP level 2. HP: 1/19 MP: 10/10 74 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic, ashenzari_altar_1 Skill XL: | 1 | ---------------+----+----- Translocations | 2 | 2.0 Fighting | | 0.2 Short Blades | | 0.2 Long Blades | | 0.2 Axes | | 0.2 Maces & Flails | | 0.2 Polearms | | 0.2 Staves | | 0.2 Slings | | 0.2 Bows | | 0.2 Crossbows | | 0.2 Throwing | | 0.2 Armour | | 0.2 Dodging | | 0.2 Stealth | | 2.2 Shields | | 2.4 Unarmed Combat | | 0.2 Spellcasting | | 7.1 Conjurations | | 0.1 Hexes | | 0.1 Charms | | 0.1 Summonings | | 3.6 Necromancy | | 0.1 Transmutations | | 0.1 Fire Magic | | 0.1 Ice Magic | | 3.6 Air Magic | | 0.1 Earth Magic | | 0.1 Poison Magic | | 0.1 Invocations | | 0.3 Evocations | | 0.2 Action || total -------------------------++------- Melee: Hand axe || 7 Cast: Magic Dart || 5 Armor: Robe || 3 Dodge: Dodged || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 32.4 | 74.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 32.4 | 74.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic, ashenzari_altar_1