Dungeon Crawl Stone Soup version 0.24-a0-317-g5cb8de4 (webtiles) character file. Game seed: 18384645772117219872 101 Gorice the Cutter (level 5, -3/48 HPs) Began as a Kobold Gladiator on May 16, 2019. Splashed by a jelly's acid (9 damage) ... on level 3 of the Dungeon. The game lasted 00:08:21 (1762 turns). Gorice the Cutter (Kobold Gladiator) Turns: 1762, Time: 00:08:23 Health: -3/48 AC: 2 Str: 12 XL: 5 Next: 4% Magic: 14/14 EV: 3 Int: 9 God: Gold: 112 SH: 0 Dex: 17 Spells: 4/4 levels left rFire . . . SeeInvis . a - +1 rapier rCold . . . Gourm . (shield restricted) rNeg + + + Faith . (armour currently unavailable) rPois + Spirit . (helmet currently unavailable) rElec . Reflect . (cloak currently unavailable) rCorr . Harm . (gloves currently unavailable) MR ..... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.16/turn p - ring of poison resistance MPRegen 0.14/turn q - ring of magical power @: tree-form, corroded A: small, carnivore a: no special abilities You were on level 3 of the Dungeon. You were completely stuffed. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons a - a +1 rapier (weapon) Missiles g - 8 poisoned darts h - 19 sling bullets Y - 72 stones (quivered) Z - 3 throwing nets {!f} Armour b - a +0 leather armour c - a +0 helmet (melded) e - a +0 pair of boots (melded) j - a +0 ring mail (melded) k - a cursed +0 pair of gloves (melded) l - a +0 chain mail Jewellery p - a ring of poison resistance (left branch) q - a ring of magical power (right branch) Scrolls s - a scroll of teleportation {!r} t - a scroll of enchant weapon Potions d - 3 potions of curing m - a potion of heal wounds {!q} o - 3 potions of brilliance {!q} r - a potion of might {unknown} Comestibles f - 4 rations i - 3 chunks of flesh Skills: + Level 3.4 Fighting * Level 6.2 Short Blades - Level 2.1 Throwing - Level 3.6 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are carnivorous and can eat meat at any time. Message History You start waiting. A jelly comes into view. The jelly quivers. Throwing (i - inventory. (/) - cycle) Y - 73 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly You throw a stone. The stone hits the jelly. The jelly is lightly wounded. The jelly jiggles. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You puncture the jelly! Your hands burn! The jelly is heavily wounded. The jelly hits you but does no damage. Damage: 3 (max 3) You hit the jelly. The acid corrodes you! Your hands burn! The jelly is heavily wounded. The jelly hits you. The acid corrodes you! You are splashed with acid! Damage: 15 (max 15) You hit the jelly but do no damage. The acid corrodes you! Your hands burn! The jelly is heavily wounded. Damage: 3 (max 15) You hit the jelly but do no damage. The acid corrodes you! Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is heavily wounded. The jelly barely misses you. Damage: 5 (max 15) You are too injured to fight recklessly! You are too injured to fight recklessly! There is a stone staircase leading up here. Really quaff n - a potion of lignification {!q}? Really quaff the potion of lignification? You turn into a tree. Your +0 helmet melds into your body. Your cursed +0 pair of gloves melds into your body. Your +0 pair of boots melds into your body. Your +0 ring mail melds into your body. Your roots penetrate the ground. The jelly hits you but does no damage. You barely miss the jelly. The jelly is heavily wounded. The jelly hits you but does no damage. You hit the jelly but do no damage. The acid corrodes you! Your branches burn! * * * LOW HITPOINT WARNING * * * The jelly is heavily wounded. The jelly hits you. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! You die... #..........# #..÷......# ..####.#.....### .......##...## ..####......## . #.#.<......).### ####.. #.........#....###.....# ##........##.#.........# ...........#...J♣.#### ##.............#### #........##..... #........###.##.# #........# ### ..# #........# .. #........# #........# ########## You could see a jelly. Vanquished Creatures Terence (D:3) 2 adders An ooze (D:1) 2 dart slugs A leopard gecko (D:1) 2 ball pythons 4 giant cockroaches 7 goblins 5 hobgoblins 4 jackals (D:3) 5 bats 2 frilled lizards 3 kobolds (D:1) 9 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Kobold Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 1/1 32 | D:1 | Reached XP level 2. HP: 13/18 MP: 2/2 373 | D:1 | Reached XP level 3. HP: 16/22 MP: 3/3 375 | D:1 | Reached skill level 5 in Short Blades 947 | D:1 | Reached skill level 3 in Fighting 1161 | D:2 | Reached XP level 4. HP: 21/28 MP: 4/4 1538 | D:3 | Noticed Terence 1555 | D:3 | Killed Terence 1555 | D:3 | Reached skill level 6 in Short Blades 1569 | D:3 | Reached XP level 5. HP: 18/32 MP: 5/5 1756 | D:3 | HP: 6/32 [acid (5)] 1762 | D:3 | HP: 6/48 [acid (4)] 1762 | D:3 | Splashed by a jelly's acid Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic D:2: layout_rooms, kennysheep_generic_room_4 D:3: layout_rooms, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Short Blades | 5 6 | 6.2 Fighting | 3 | 3.4 Throwing | | 2.1 Dodging | | 3.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Rapier | 91 | 59 || 150 Throw: Stone | | 3 || 3 Dart | | 2 || 2 Use: Scroll | 6 | 3 || 9 Potion | | 1 || 1 Eat: Chunk | 9 | 2 || 11 Armor: Leather armour | 8 | || 8 Ring mail | 7 | 15 || 22 Skin | | 2 || 2 Dodge: Dodged | 72 | 30 || 102 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 107 | 38 | 26.2 | 46 | 2 | 4.2 +---------+---------+-------+---------+---------+------- D:1 | 65 | 0 | 0.0 | 29 | 0 | 0.0 D:2 | 17 | 2 | 10.5 | 10 | 1 | 9.1 D:3 | 25 | 36 | 59.0 | 7 | 1 | 12.5 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.5 | 22.0 | 39.9 | 572.7 Dungeon | 100.0 | 100.0 | 2.5 | 22.0 | 39.9 | 572.7 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic D:2: layout_rooms, kennysheep_generic_room_4 D:3: layout_rooms, uniq_terence