Dungeon Crawl Stone Soup version 0.22-a0-618-gd6a3efe (webtiles) character file. 15 Gorice the Grasshopper (level 2, 0/21 HPs) Began as a Demonspawn Wanderer on July 13, 2018. Slain by a kobold (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:34 (822 turns). Gorice the Grasshopper (Demonspawn Wanderer) Turns: 822, Time: 00:01:35 Health: 0/21 AC: 5 Str: 12 XL: 2 Next: 34% Magic: 5/5 EV: 7 Int: 15 God: Gold: 15 SH: 7 Dex: 10 Spells: 5/5 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . a - +0 shield rNeg . . . Faith . g - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn l - ring of flight MPRegen 0.09/turn (no ring) @: no status effects A: nightstalker 1 a: Evoke Flight You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons c - a +0 spear e - a +0 club (weapon) Missiles Y - 43 stones Z - a throwing net (quivered) Armour a - a +0 shield (worn) d - a +0 robe g - a +0 ring mail (worn) Jewellery l - a ring of flight (left hand) Scrolls b - a scroll of remove curse {unknown} j - 2 scrolls of immolation {unknown} m - a scroll of random uselessness {unknown} Potions i - 2 potions of curing {unknown} k - 2 potions of resistance {unknown} Comestibles f - 3 rations Skills: + Level 1.3 Fighting - Level 1.0 Throwing + Level 1.2 Armour - Level 1.0 Shields - Level 2.0 Spellcasting Level 2.0 Conjurations Level 2.6 Translocations Level 1.0 Transmutations You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Frost Conj/Ice #..... 97% 2 ###.... Spider Form Tmut/Pois #......... 100% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 99% 2 ###.... Beastly Appendage Tmut #..... 90% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are slightly more attuned to the shadows. Message History You see here a kobold corpse. Damage: 2 (max 2) You miss the kobold. You block the leopard gecko's attack. The kobold hits you. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The kobold hits you but does no damage. Damage: 6 (max 6) You are too injured to fight recklessly! You are too injured to fight recklessly! You see here a stone. There is an open door here. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the leopard gecko. The leopard gecko is moderately wounded. You block the leopard gecko's attack. The leopard gecko closely misses you. You hit the leopard gecko but do no damage. The leopard gecko is moderately wounded. The leopard gecko bites you but does no damage. x2 You hit the leopard gecko. The leopard gecko is heavily wounded. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * Damage: 3 (max 6) You hit the leopard gecko. You kill the leopard gecko! You closely miss the kobold. You block the kobold's attack. The kobold barely misses you. You miss the kobold. The kobold barely misses you. You hit the kobold but do no damage. The kobold barely misses you. You hit the kobold. The kobold is heavily wounded. You block the kobold's attack. The kobold hits you. * * * LOW HITPOINT WARNING * * * Damage: 3 (max 6) Your shield and ring mail prevent you from hitting the kobold. The kobold is heavily wounded. The kobold hits you but does no damage. You hit the kobold. The kobold is severely wounded. The kobold hits you. * * * LOW HITPOINT WARNING * * * All of the chunks of flesh in your inventory have rotted away. Damage: 2 (max 6) You closely miss the kobold. The kobold is severely wounded. The kobold hits you. You die... #.# ##.....## ##.## ##.......## ##...####.....†...# #.......'.........+ #....####.........# #.#.## ##.......## #.### ##.....## #. ##...## ##@## ##K###### #.†.....# #..####.# ..... ........ .......... ...>...#### ......## You could see a kobold. Vanquished Creatures 2 leopard geckos (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) 2 frilled lizards (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with: a +0 shield, a +0 robe, a +0 club, a ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 97 | D:1 | HP: 3/14 [kobold/dagger (2)] 412 | D:1 | Reached skill level 1 in Fighting 512 | D:1 | Reached skill level 1 in Armour 512 | D:1 | Gained mutation: You are slightly more attuned to the shadows. [demonic ancestry] 512 | D:1 | Reached XP level 2. HP: 17/21 MP: 5/5 814 | D:1 | HP: 6/21 [leopard gecko (3)] 819 | D:1 | HP: 4/21 [kobold (3)] 822 | D:1 | Slain by a kobold Vault maps used: D:1: dpeg_arrival_ternary Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.3 Armour | 1 | 1.2 Throwing | | 1.0 Shields | | 1.0 Spellcasting | | 2.0 Conjurations | | 2.0 Translocations | | 2.6 Transmutations | | 1.0 Action || total -------------------------++------- Melee: Club || 59 Armor: Ring mail || 25 Dodge: Dodged || 16 Block: Shield || 14 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 22 | 0.0 | 0 | 12 | 0.0 | 822 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 22 | 0.0 | 0 | 12 | 0.0 | 822 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 30.4 | 43.1 | 822.0 Dungeon | 100.0 | 100.0 | 0.0 | 30.4 | 43.1 | 822.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_ternary