Dungeon Crawl Stone Soup version 0.22-a0-422-g9628fc8 (webtiles) character file. 4 Gorice the Vexing (level 1, 0/12 HPs) Began as a Deep Elf Wanderer on May 19, 2018. Slain by a leopard gecko (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:01 (72 turns). Gorice the Vexing (Deep Elf Wanderer) Turns: 72, Time: 00:01:02 Health: 0/12 AC: 2 Str: 8 XL: 1 Next: 50% Magic: 3/5 EV: 11 Int: 15 God: Gold: 12 SH: 0 Dex: 16 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) Potions b - 2 potions of agility {unknown} c - a potion of curing Comestibles f - a ration Skills: - Level 1.0 Fighting + Level 0.3 Short Blades Level 1.0 Axes - Level 1.0 Armour - Level 1.2 Stealth + Level 1.7 Spellcasting * Level 4.2 Hexes Level 1.5 Charms Level 1.1 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 4% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ##...... 12% 3 ####... Tukima's Dance Hex ##...... 12% 3 ####... Swiftness Chrm/Air #....... 26% 2 ###.... Ensorcelled Hibernation Hex/Ice #..... 14% 2 ###.... Dazzling Spray Conj/Hex #..... 28% 3 ####... Song of Slaying Chrm #....... 19% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The hobgoblin is almost dead. The hobgoblin hits you with a club. Damage: 3 (max 3) You hit the hobgoblin. You kill the hobgoblin! A goblin comes into view. The frilled lizard closely misses you. You hit the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you but does no damage. You hit the frilled lizard. You kill the frilled lizard! Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (chance to defeat MR: 67%) The goblin barely resists. A leopard gecko comes into view. Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (chance to defeat MR: 67%) The goblin is outlined in light. The leopard gecko hisses angrily. You hear a shout! The goblin hits you. * * * LOW HITPOINT WARNING * * * Damage: 3 (max 3) You hit the goblin. The goblin is severely wounded. The goblin closely misses you. A hobgoblin comes into view. You hit the goblin. You kill the goblin! Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging, chance to defeat MR: 68%) The leopard gecko is outlined in light. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * Damage: 3 (max 3) You hit the leopard gecko. The leopard gecko is heavily wounded. The leopard gecko closely misses you. You hit the leopard gecko but do no damage. The leopard gecko is heavily wounded. The leopard gecko bites you. You die... .##.# ...########.##. ..#.####### #............. ###.#.......## #.........#.# ...#........ +............ ####.#.....#.### #.....†...#. #........#.#.#.###.).......... #(##.#.#.........+...†.....#.. ##..........#.#####>........... ............#...@l..g.......#.. ####.######################.... ##.8.8.#### ##.# 8.......8.### ## ............# .#######..8.# .#lawrc#....# .#######..8.# ............# You could see a leopard gecko and a hobgoblin. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A bat (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with: a potion of curing, a +0 robe, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 5/5 2 | D:1 | Learned a level 1 spell: Corona 8 | D:1 | Noticed an iguana 8 | D:1 | Noticed a queen ant 8 | D:1 | Noticed a yaktaur captain 70 | D:1 | HP: 3/12 [leopard gecko (3)] 72 | D:1 | Slain by a leopard gecko Vault maps used: D:1: onia_arrival_zoo_common, st_stairs_4 Action || total -------------------------++------- Melee: Dagger || 9 Cast: Corona || 3 Stab: Sleeping || 2 Armor: Robe || 1 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 6 | 0.0 | 0 | 4 | 0.0 | 72 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 6 | 0.0 | 0 | 4 | 0.0 | 72 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 33.3 | 72.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 33.3 | 72.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: onia_arrival_zoo_common, st_stairs_4