Dungeon Crawl Stone Soup version 0.22-a0-422-g9628fc8 (webtiles) character file. 35 Gorice the Twirler (level 3, -1/30 HPs) Began as a Deep Elf Wanderer on May 19, 2018. Splashed by a jelly's acid (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:52 (1434 turns). Gorice the Twirler (Deep Elf Wanderer) Turns: 1434, Time: 00:04:52 Health: -1/30 AC: 17 Str: 11 XL: 3 Next: 17% Magic: 5/5 EV: 2 Int: 15 God: Gold: 68 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis . a - +3 quarterstaff rCold . . . Gourm . (shield currently unavailable) rNeg + + + Faith . (armour currently unavailable) rPois + Spirit . (helmet currently unavailable) rElec . Reflect . (cloak currently unavailable) rCorr . Harm . (gloves currently unavailable) MR ..... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.09/turn (no ring) @: tree-form, corroded A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +3 quarterstaff (weapon) b - a +0 spear e - a +0 dagger h - a +1 short sword of freezing (You took it off a kobold on level 1 of the Dungeon) t - a cursed -2 hunting sling Missiles j - 19 sling bullets Armour d - a +0 robe g - a +0 scale mail (melded) Potions i - a potion of curing {unknown} m - 2 potions of heal wounds {unknown} p - a potion of magic {unknown} q - 2 potions of cancellation {!q} s - a potion of berserk rage {unknown} Comestibles f - 3 rations l - 3 chunks of flesh Skills: - Level 1.5 Fighting - Level 2.0 Short Blades * Level 3.2 Staves - Level 1.0 Throwing - Level 2.4 Dodging - Level 2.4 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Found a hand axe. Found 19 sling bullets. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You see here 19 sling bullets. j - 19 sling bullets You hear a distant slurping noise. You now have 68 gold pieces (gained 6). A jelly comes into view. You aren't carrying any scrolls. Throwing (i - inventory) Y - 3 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (hasn't noticed you) You throw a stone. The jelly quivers. The stone hits the jelly. The jelly is lightly wounded. Throwing (i - inventory) Y - 2 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded) You throw a stone. The stone hits the jelly. The jelly is lightly wounded. Throwing (i - inventory) Y - a stone (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded) You throw a stone. The stone hits the jelly. The jelly is lightly wounded. You aren't carrying any scrolls. You hit the jelly. The acid corrodes you! Your hands burn! The jelly is moderately wounded. The jelly hits you. You are splashed with acid! The acid burns! * * * LOW HITPOINT WARNING * * * Damage: 16 (max 16) Unknown command. You sock the jelly! Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is heavily wounded. The jelly misses you. Damage: 1 (max 16) Really quaff c - a potion of lignification {!q}? You turn into a tree. Your +0 scale mail melds into your body. Your roots penetrate the ground. The jelly hits you but does no damage. You hit the jelly. Your branches burn! You die... #######..#..... #.............. ######.#.###..#..... #...##.#.# #..#.##.. . #...##.#.# #........ ###.####...##.#.###..#....# ........................... ###.........#.#........##.# ..........♣.............#.# .##.......J.#.###.......#.# #........................ #......................... #...#####%.#......)....#.. #.#. ...#..##..#....### ..# ....# .##......<### ...... .....#....... #+#.(.#. ##..#....... You could see a jelly. Vanquished Creatures A dart slug (D:1) 2 leopard geckos (D:1) 4 bats (D:1) 2 giant cockroaches (D:1) 5 goblins 6 jackals (D:1) 3 kobolds (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with: a +2 quarterstaff, a +0 spear, a potion of lignification {!q}, a +0 robe, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 111 | D:1 | Reached skill level 2 in Staves 119 | D:1 | Reached XP level 2. HP: 13/16 MP: 4/4 875 | D:1 | Reached skill level 3 in Staves 875 | D:1 | Reached XP level 3. HP: 14/20 MP: 5/5 1428 | D:2 | HP: 4/20 [acid (8)] 1434 | D:2 | Splashed by a jelly's acid Vault maps used: D:1: nzn_arrival_crosshair D:2: lemuel_upstairs_altar, gammafunk_temple_overflow_forgotten, kennysheep_jessica_study Skill XL: | 1 2 | ---------------+-------+----- Staves | 2 3 | 3.2 Fighting | | 1.5 Short Blades | | 2.0 Throwing | | 1.0 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Quarterstaff || 73 Throw: Stone || 8 Use: Scroll || 6 Potion || 1 Eat: Chunk || 2 Armor: Scale mail || 36 Skin || 1 Dodge: Dodged || 27 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 51 | 0.0 | 0 | 27 | 0.0 | 1434 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 49 | 0.0 | 0 | 26 | 0.0 | 1324 D:2 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 110 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.4 | 21.8 | 52.1 | 700.0 Dungeon | 100.0 | 100.0 | 2.4 | 21.8 | 52.1 | 700.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: nzn_arrival_crosshair D:2: lemuel_upstairs_altar, gammafunk_temple_overflow_forgotten, kennysheep_jessica_study