Dungeon Crawl Stone Soup version 0.22-a0-185-ge330310 (webtiles) character file. 13 Gorice the Chiller (level 2, -2/23 HPs) Began as a Gnoll Wanderer on Feb 15, 2018. Slain by a kobold (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:47 (496 turns). Gorice the Chiller (Gnoll Wanderer) Turns: 496, Time: 00:01:47 Health: -2/23 AC: 2 Str: 15 XL: 2 Next: 37% Magic: 5/5 EV: 11 Int: 14 God: Gold: 52 SH: 0 Dex: 13 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) e - a +0 club l - a +0 hand axe Missiles g - 11 sling bullets n - 15 arrows o - 10 poisoned needles Y - 20 stones (quivered) Armour d - a +0 robe (worn) Scrolls q - a scroll of enchant weapon {unknown} r - a scroll of noise {unknown} Potions c - a potion of lignification {!q} j - 2 potions of curing {unknown} k - a potion of degeneration {unknown} m - 3 potions of agility {unknown} p - a potion of flight {unknown} Books b - the Grimoire of Aid Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 Miscellaneous i - a lamp of fire Comestibles f - 2 rations h - 2 chunks of flesh Skills: + Level 2.4 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Slings + Level 2.4 Bows + Level 0.3 Crossbows + Level 2.4 Throwing + Level 2.4 Armour + Level 0.3 Dodging + Level 0.3 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 2.7 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Charms + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 5.3 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 2.0 Poison Magic + Level 0.4 Invocations + Level 2.4 Evocations You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Damage: 1 (max 1) You hit the hobgoblin. You kill the hobgoblin! The kobold throws a stone. The stone hits you but does no damage. You completely miss the kobold. The kobold hits you but does no damage. You barely miss the kobold. Your bite misses the kobold. The kobold hits you. Damage: 2 (max 2) You hit the kobold but do no damage. The kobold misses you. The kobold hits you. Damage: 3 (max 3) You hit the kobold. Your bite misses the kobold. The kobold is moderately wounded. The kobold hits you. Damage: 3 (max 3) You miss the kobold. The kobold is moderately wounded. The kobold hits you. * * * LOW HITPOINT WARNING * * * Damage: 2 (max 3) You barely miss the kobold. The kobold is moderately wounded. The kobold barely misses you. You closely miss the kobold. The kobold is moderately wounded. The kobold barely misses you. You barely miss the kobold. The kobold is moderately wounded. The kobold hits you. * * * LOW HITPOINT WARNING * * * Damage: 3 (max 3) You hit the kobold but do no damage. The kobold is moderately wounded. The kobold barely misses you. You hit the kobold. You kill the kobold! The kobold throws a stone. The stone barely misses you. The kobold hits you. * * * LOW HITPOINT WARNING * * * Things that are here: a stone; a kobold corpse; Damage: 3 (max 3) You hit the kobold. You bite the kobold, but do no damage. The kobold is moderately wounded. The kobold hits you. * * * LOW HITPOINT WARNING * * * A bat comes into view. Damage: 3 (max 3) You hit the kobold but do no damage. Your bite misses the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. The kobold hits you. You die... .....#####.#.#### ... #.#.# . #.#.# #...# ##..# #..# #### #..# ... ######..####### #####.##K@.(..>(.....# .......#.####........# #.....# #........# ∆#.....# #........# #.b.......)......# #.....##.#.####### #.######.#.# #. #.#.# .K #.#.# You could see a bat and a kobold. Vanquished Creatures A leopard gecko (D:1) 3 bats (D:1) 2 hobgoblins (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with: a lamp of fire, the Grimoire of Aid, a potion of lignification {!q}, a +0 robe, a +0 club, a ration 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 0 | D:1 | Identified the Grimoire of Aid 205 | D:1 | Reached skill level 2 in Poison Magic 270 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/5 494 | D:1 | HP: 5/23 [kobold (3)] 495 | D:1 | HP: 2/23 [kobold (3)] 496 | D:1 | Slain by a kobold Vault maps used: D:1: matt_arrival_diagonals Skill XL: | 1 | ---------------+----+----- Poison Magic | 2 | 2.0 Fighting | | 2.4 Short Blades | | 0.3 Long Blades | | 0.3 Axes | | 0.3 Maces & Flails | | 0.3 Polearms | | 0.3 Staves | | 0.3 Slings | | 0.3 Bows | | 2.4 Crossbows | | 0.3 Throwing | | 2.4 Armour | | 2.4 Dodging | | 0.3 Stealth | | 0.3 Shields | | 0.3 Unarmed Combat | | 0.3 Spellcasting | | 2.7 Conjurations | | 0.2 Hexes | | 0.2 Charms | | 0.2 Summonings | | 0.2 Necromancy | | 0.2 Translocations | | 0.2 Transmutations | | 0.2 Fire Magic | | 0.2 Ice Magic | | 5.3 Air Magic | | 0.2 Earth Magic | | 0.2 Invocations | | 0.4 Evocations | | 2.4 Action || total -------------------------++------- Melee: Whip || 39 Club || 9 Bite || 3 Armor: Robe || 11 Dodge: Dodged || 40 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 19 | 0.0 | 0 | 13 | 0.0 | 496 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 19 | 0.0 | 0 | 13 | 0.0 | 496 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 26.4 | 28.8 | 496.0 Dungeon | 100.0 | 100.0 | 0.0 | 26.4 | 28.8 | 496.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: matt_arrival_diagonals