Dungeon Crawl Stone Soup version 0.28-a0-519-gbfeecf2fc5 (webtiles) character file. Game seed: 7343516995938651960 60 Gnu the Conjurer (level 3, -5/28 HPs) Began as a Draconian Conjurer on Sept 23, 2021. Slain by a gnoll (6 damage) ... on level 2 of the Dungeon. The game lasted 00:07:05 (1810 turns). Gnu the Conjurer (Draconian Conjurer) Turns: 1810, Time: 00:07:06 Health: -5/28 AC: 5 Str: 9 XL: 3 Next: 80% Magic: 1/6 EV: 12 Int: 19 God: Gold: 28 SH: 0 Dex: 9 Spells: 3/6 levels left rFire + . . SeeInvis . d - +0 short sword rCold x . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn b - ring of fire MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Jewellery b - a ring of fire (left hand) Wands i - a wand of acid (9) Scrolls f - a scroll of identify g - a scroll of blinking h - a scroll of enchant armour {unknown} Potions a - a potion of brilliance {unknown} c - a potion of curing {unknown} e - a potion of might {unknown} Skills: + Level 1.4 Fighting + Level 2.3 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The gnoll shouts! A quokka comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (72% to hit) The searing ray hits the kobold. You kill the kobold! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. You completely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. The gnoll hits you from afar with a +2 halberd of freezing. The gnoll freezes you. You closely miss the gnoll. You tail-slap the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you from afar with a +2 halberd of freezing! You feel yourself slow down. The gnoll freezes you. * * * LOW HITPOINT WARNING * * * You feel yourself speed up. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The gnoll hits you from afar with a +2 halberd of freezing! * * * LOW HITPOINT WARNING * * * The gnoll freezes you. You die... ....# #.# #.##........#..... ....# #.# #.#.........#..... ....####.# #.#.........#..... .......#.# #.#.........#..... ......##.## ##.## #......#..... ......#...#####...###......#..... ........8....gg.8.........>.....# ......#...#####...#.....####....# ......##.##...##@##.....###...... ..............##..........#...... .).#..........##................. r...........####................. #..r........# #................. #...........# #..........#...... #...........# #####.......#...... ######......# #....>...####...... ......## #.................# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 2 adders (D:2) 2 dart slugs (D:1) 4 ball pythons 2 endoplasms 2 giant cockroaches (D:1) 2 goblins 4 hobgoblins 2 frilled lizards (D:1) 5 kobolds 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gnu the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 298 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 301 | D:1 | Learned a level 2 spell: Searing Ray 1281 | D:2 | Reached skill level 1 in Fighting 1467 | D:2 | Reached XP level 3. HP: 28/28 MP: 0/6 1810 | D:2 | HP: 1/28 [gnoll (8)] 1810 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_ring, wad_woods_river_04 D:2: layout_basic, minmay_misc_feat_tower, minmay_misc_feat_nine_boxes, uniq_sigmund, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Dodging | 2 | 2.3 Fighting | 1 | 1.4 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 5 Short sword || 15 Tailslap || 3 Cast: Magic Dart || 47 Searing Ray || 6 Use: Scroll || 1 Stab: Sleeping || 4 Armor: Skin || 6 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1830 | 1740 | 90 | 117 | 1325 | 2 | 915.0 | Dungeon | 1830 | 1740 | 90 | 117 | 1325 | 2 | 915.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1281 daAuts D:2: 548 daAuts