Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5699366272980982539 76 Garfield the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on May 23, 2024. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon on May 26, 2024. The game lasted 00:09:49 (2005 turns). Garfield the Conjurer (Deep Elf Conjurer) Turns: 2005, Time: 00:09:50 Health: -5/24 AC: 3 Str: 4 XL: 4 Next: 12% Magic: 0/11 EV: 12 Int: 25 God: Gold: 69 SH: 0 Dex: 13 Spells: 5/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . f - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe f - a +1 robe (worn) Scrolls g - a scroll of fear {unknown} i - a scroll of teleportation Potions b - a potion of magic c - 2 potions of heal wounds {unknown} d - 2 potions of might {unknown} e - a potion of lignification {unknown} h - 2 potions of enlightenment {unknown} Skills: + Level 2.6 Dodging + Level 2.7 Stealth + Level 3.6 Spellcasting + Level 5.8 Conjurations + Level 0.2 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Necrotise Necr 20% 1d5 9% 1 c - Sting Conj/Alch 76% 1d7 3% 1 d - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 38% 3d9 9% 3 Apportation Tloc 8% N/A 10% 1 Sandblast Erth 8% 2d5 10% 1 Summon Small Mammal Summ 16% N/A 10% 1 Jinxbite Hex 8% N/A 14% 2 Passwall Erth 4% N/A 28% 3 Brom's Barrelling Bould Conj/Erth 19% 2d4 28% 4 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Alistair's Intoxication Alch 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Terence Message History Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, poisoned, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, poisoned, chance to affect: 59%) Okay, then. Casting: Necrotise (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, poisoned, 83% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. A rat comes into view. Terence hits you with a +0 mace! The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +0 mace! Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, poisoned, 83% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The rat squeaks loudly. Terence looks more healthy. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 mace! You die... Terence says, "That felt goooood." #.....##########. # #............. #.....####.... ####†#####..#. #..........#..# . #.............. ... #..........#..# .....###...#..#..#.. .......)...@@.r...... .....###.)#...#.##... ...........#.#..##... .....##.#..........# .. #...##.#..#### ###.##....# #.......# #.........# ##.##.##### You could see Terence and a rat. Vanquished Creatures Jessica (D:2) An adder (D:2) A dart slug (D:2) 5 bats An endoplasm (D:1) 4 giant cockroaches 3 goblins 3 hobgoblins 4 jackals (D:1) 3 kobolds 2 quokkas 4 ball pythons 3 frilled lizards (D:1) 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Garfield the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 34 | D:1 | Learned a level 1 spell: Necrotise 36 | D:1 | Learned a level 1 spell: Sting 264 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 351 | D:1 | Learned a level 2 spell: Searing Ray 456 | D:1 | Reached skill level 5 in Conjurations 873 | D:1 | Found Jiyron's Jewellery Emporium. 1218 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/9 1661 | D:2 | Noticed Jessica 1842 | D:2 | Killed Jessica 1843 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 1994 | D:2 | Noticed Terence 2005 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, serial_shops, nicolae_shop_hallway_plus, minmay_pentomino_v4 D:2: layout_basic, hangedman_abyss_or_decor_lesser_grid, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 2.6 Stealth | | 2.7 Spellcasting | | 3.6 Necromancy | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 50 | 12 || 62 Necrotise | 5 | 1 || 6 Sting | 1 | 2 || 3 Searing Ray | 1 | 2 || 3 Use: Scroll | 2 | || 2 Armour: Robe | 16 | 5 || 21 Dodge: Dodged | 21 | 2 || 23