Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 12025539755041562355 1355 Galthrax the Destroyer (level 8, -4/48 HPs) Began as a Tengu Conjurer on Mar 25, 2022. Was an Initiate of Vehumet. Slain by a vampire (6 damage) ... on level 6 of the Dungeon. The game lasted 00:14:23 (7831 turns). Galthrax the Destroyer (Tengu Conjurer) Turns: 7831, Time: 00:14:24 Health: -4/48 AC: 4 Str: 7 XL: 8 Next: 63% Magic: 3/16 EV: 17 Int: 30 God: Vehumet [......] Gold: 265 SH: 0 Dex: 14 Spells: 3/17 levels left rFire . . . SeeInvis . f - +2 demon blade (venom) rCold . . . Faith . i - orb {light} rNeg + . . Spirit . m - +0 robe of Death Resistance {rF- rN+ Int+4 Slay+2} rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . n - +1 pair of gloves Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.16/turn I - +6 ring of intelligence MPRegen 0.15/turn F - ring of protection from fire @: flying quickly and evasively, very slightly contaminated, glowing, quick A: beak, talons 3, nimble flight a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 265 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Skills: + Level 4.9 Fighting + Level 6.0 Dodging - Level 2.0 Stealth + Level 5.0 Spellcasting + Level 8.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Dazzling Flash Conj/Hex 66% N/A 3% 3 f - Fulminant Prism Conj/Hex 16% 3d11 10% 4 i - Iskenderun's Mystic Conj/Tloc 33% 2d8 10% 4 m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Conjure Flame Conj/Fire 33% 6-21 3% 3 Sting Tmut/Pois 28% 1d4 6% 1 Ensorcelled Hibernation Hex/Ice 14% N/A 9% 2 Poisonous Vapours Pois/Air 14% N/A 9% 2 Sublimation of Blood Necr 7% N/A 9% 2 Wereblood Tmut 7% N/A 9% 2 Inner Flame Hex/Fire 7% N/A 17% 3 Portal Projectile Hex/Tloc 14% N/A 17% 3 Spider Form Tmut/Pois 7% N/A 17% 3 Flame Wave Conj/Fire 33% 2d8 10% 4 Anguish Hex/Necr 3% N/A 50% 4 Olgreb's Toxic Radiance Pois 7% N/A 50% 4 Blade Hands Tmut 3% N/A 85% 5 Excruciating Wounds Necr 3% N/A 85% 5 Summon Hydra Summ 3% N/A 100% 7 Inventory: Hand Weapons c - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) f - a +2 demon blade of venom (weapon) (You found it on level 1 of the Dungeon) Missiles d - 98 arrows e - 20 bolts h - a throwing net {=f!f} k - 23 sling bullets r - 160 stones t - 8 poisoned darts w - 2 curare-tipped darts {=f} Armour a - a +1 robe i - an orb of light (worn) (You found it on level 2 of the Dungeon) m - the +0 robe of Death Resistance (worn) {rF- rN+ Int+4 Slay+2} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. n - a +1 pair of gloves (worn) (You found it on level 4 of the Dungeon) Jewellery g - an amulet of regeneration (You found it on level 5 of the Dungeon) F - a ring of protection from fire (right hand) (You found it on level 2 of the Dungeon) I - a +6 ring of intelligence (left hand) (You found it on level 1 of the Dungeon) Scrolls o - a scroll of fear s - a scroll of magic mapping {!r} v - a scroll of brand weapon {unknown} x - 3 scrolls of fog {unknown} C - a scroll of identify {@r1} Potions b - 2 potions of ambrosia j - a potion of haste {@q3} l - 2 potions of degeneration {unknown} p - 2 potions of lignification {unknown} q - a potion of curing {unknown} u - 4 potions of heal wounds {unknown} z - a potion of invisibility {unknown} A - a potion of mutation {!q} B - a potion of resistance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Shops: D:5 ( #......###+##...##.......#....... #...........#....#.......#....... #...........#..)##########....... #...........#..[#.............†## #...........#...#..............# #...........#...#..............# ##'####.....#...#..............# ......#.....#####V.............# ......#.........@..............## ......+..........########+##..... #######..........'.........#..... #..........>.....#.........#..... #................#.........'..... #................#......[..#..... .................#.........#..... .................#.........#..... .......<....###+##.........#..... You could see a vampire (invisible). Message History You continue memorising. x2 The ogre closely misses you. You finish memorising. Spell assigned to 'f'. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (haloed, 94% to hit) The searing ray hits the ogre! (Press . to maintain the ray.) The ogre misses you. 😎 MP[-2] You lost 2 mp, and now have 14/16 mp. The searing ray hits the ogre! The ogre misses you. 😎 MP[-1] You lost 1 mp, and now have 13/16 mp. The searing ray hits the ogre! 😎 MP[-1] You lost 1 mp, and now have 12/16 mp. The searing ray hits the ogre! You kill the ogre! Vehumet accepts your kill. You finish channelling your searing ray. Your Dodging skill increases to level 6! Your Spellcasting skill increases to level 5! 😎 MP[-1] You lost 1 mp, and now have 11/16 mp. You see here a +0 giant spiked club. t - 8 poisoned darts (gained 6) 😎 MP[+5] Your mp is fully restored (16). You reach down and open the door. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire Aim: a vampire (haloed, 87% to hit) The searing ray hits the vampire. (Press . to maintain the ray.) The vampire casts a spell. The vampire flickers and vanishes for a moment. 😎 MP[-2] You lost 2 mp, and now have 14/16 mp. The searing ray hits the vampire but does no damage. The vampire hits you. The vampire completely misses you. 😕 HP[-6] MP[-1] You take 6 damage, and now have 42/48 hp. You lost 1 mp, and now have 13/16 mp. The searing ray misses the vampire. The vampire hits you but does no damage. The vampire closely misses you. 😕 MP[-1] You lost 1 mp, and now have 12/16 mp. The searing ray hits the vampire. You finish channelling your searing ray. The vampire closely misses you. The vampire barely misses you. 😕 MP[-1] You lost 1 mp, and now have 11/16 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vampire Aim: a vampire (lightly damaged, slightly transparent, haloed, 87% to hit) The searing ray hits the vampire but does no damage. (Press . to maintain the ray.) The vampire closely misses you. The vampire bites you! 😮 HP[-11] MP[-2] You take 11 damage, and now have 31/48 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 9/16 mp. The searing ray hits the vampire. The vampire hits you! * * * LOW HITPOINT WARNING * * * The vampire bites you but does no damage. 😨 HP[-9] MP[-1] You take 9 damage, and now have 22/48 hp. You lost 1 mp, and now have 8/16 mp. The searing ray hits the vampire! The vampire closely misses you. The vampire bites you! * * * LOW HITPOINT WARNING * * * The vampire draws strength from your injuries! 😨 HP[-9] You take 9 damage, and now have 13/48 hp. The searing ray misses the vampire. You finish channelling your searing ray. The vampire draws life force from you. * * * LOW HITPOINT WARNING * * * The vampire is healed by the life force! 😱 HP[-3] MP[-1] You take 3 damage, and now have 10/48 hp. You lost 1 mp, and now have 7/16 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The vampire hits you! * * * LOW HITPOINT WARNING * * * The vampire bites you. You die... Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 | 4.9 Dodging | 3 4 5 6 | 6.0 Conjurations | 6 7 8 | 8.5 Spellcasting | 3 4 5 | 5.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 2 | | || 2 Peck | 1 | | 1 || 2 Demon blade | 7 | 7 | 5 || 19 Kick | | 4 | 3 || 7 Cast: Magic Dart | 46 | 86 | 95 || 227 Searing Ray | 1 | 9 | 24 || 34 Use: Scroll | 4 | | 8 || 12 Armor: Robe | 5 | 2 | 6 || 13 Dodge: Dodged | 13 | 17 | 34 || 64 Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic D:2: layout_basic, minmay_close_crescents, uniq_robin, uniq_terence D:3: layout_loops_ring, ebering_ecumenical_altar_webs, hangedman_glass_teeth, grunt_ministairs_5 D:4: layout_loops_ring, minmay_pentangle D:5: layout_loops_ring, minmay_temple_entry_nine_rooms, serial_shops, nicolae_shop_competitors_out_of_business, minivault_14, minmay_tree_intersection D:6: layout_gridville Temple: compressed_dpeg_circular_temple Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Galthrax the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D:1 | magus.rc [v1.11.3] 275 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/6 690 | D:1 | Reached skill level 1 in Fighting 763 | D:2 | Reached XP level 3. HP: 20/20 MP: 3/7 818 | D:2 | Learned a level 2 spell: Searing Ray 822 | D:2 | Learned a level 3 spell: Dazzling Flash 1054 | D:2 | Noticed Robin 1181 | D:2 | Killed Robin 1248 | D:2 | You add the spells Sting, Poisonous Vapours and Olgreb's | Toxic Radiance to your library. 1252 | D:2 | Reached skill level 3 in Dodging 1252 | D:2 | Reached XP level 4. HP: 25/25 MP: 6/8 1389 | D:2 | You pick up a book of Dreams and begin reading... 1389 | D:2 | You add the spells Ensorcelled Hibernation, Spider Form and | Anguish to your library. 1451 | D:2 | Noticed Terence 1462 | D:2 | Killed Terence 1463 | D:2 | Reached skill level 6 in Conjurations 1823 | D:2 | Identified the +0 robe of Death Resistance {rF- rN+ Int+4 | Slay+2} 2727 | D:3 | Reached skill level 2 in Fighting 2875 | D:3 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 2875 | D:3 | Reached XP level 5. HP: 30/30 MP: 8/10 3068 | D:3 | Reached skill level 3 in Spellcasting 3185 | D:3 | Found a faded altar of an unknown god. 3676 | D:3 | Noticed a water moccasin 3682 | D:3 | Killed a water moccasin 3683 | D:3 | Reached skill level 4 in Dodging 3683 | D:3 | Reached XP level 6. HP: 19/36 MP: 4/12 3690 | D:3 | HP: 9/36 [poisoned by a water moccasin] 4033 | D:4 | Noticed a necrophage 4038 | D:4 | Killed a necrophage 4039 | D:4 | Reached skill level 3 in Fighting 4277 | D:4 | You pick up a book of Flames and begin reading... 4277 | D:4 | You add the spells Foxfire, Conjure Flame, Inner Flame and | Flame Wave to your library. 4289 | D:4 | Reached XP level 7. HP: 27/41 MP: 4/13 4544 | D:4 | Reached skill level 7 in Conjurations 4802 | D:4 | Reached skill level 4 in Spellcasting 4844 | D:4 | You pick up a book of Weapons and begin reading... 4844 | D:4 | You add the spells Portal Projectile, Excruciating Wounds | and Blade Hands to your library. 5434 | D:5 | Entered Level 5 of the Dungeon 5446 | D:5 | Reached skill level 5 in Dodging 5807 | D:5 | Reached skill level 4 in Fighting 6062 | D:5 | Reached XP level 8. HP: 48/48 MP: 9/15 6237 | D:5 | Found Kyfaepp's Weapon Emporium. 6476 | D:5 | Found a staircase to the Ecumenical Temple. 6696 | Temple | Entered the Ecumenical Temple 6783 | Temple | Became a worshipper of Vehumet 6862 | D:6 | Reached skill level 8 in Conjurations 7466 | D:6 | You pick up a book of Blood and begin reading... 7466 | D:6 | You add the spells Sublimation of Blood, Wereblood and | Summon Hydra to your library. 7483 | D:6 | Noticed a vampire 7721 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 7726 | D:6 | Learned a level 4 spell: Fulminant Prism 7730 | D:6 | Reached skill level 6 in Dodging 7730 | D:6 | Reached skill level 5 in Spellcasting 7830 | D:6 | HP: 10/48 [vampire/vampiric draining (3)] 7831 | D:6 | HP: 2/48 [vampire (8)] 7831 | D:6 | Slain by a vampire Vanquished Creatures A water moccasin (D:3) A black bear (D:5) An ice beast (D:6) A necrophage (D:4) 4 ogres A bullfrog zombie (D:3) A centaur zombie (D:4) 3 hounds 2 bullfrog skeletons A jelly (D:5) 7 iguanas Terence (D:2) A killer bee zombie (D:5) A hound skeleton (D:5) Robin (D:2) 6 adders A white imp (D:5) 5 worms 3 dart slugs 5 orcs 4 ball pythons 4 bats 5 endoplasms 3 giant cockroaches 6 hobgoblins 13 jackals A quokka (D:1) 5 frilled lizards 13 goblins 10 kobolds 6 rats 117 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1841 | 95 | 4.9 | 102 | 15 | 12.8 +---------+---------+-------+---------+---------+------- D:1 | 27 | 2 | 6.9 | 16 | 1 | 5.9 D:2 | 47 | 74 | 61.2 | 19 | 9 | 32.1 D:3 | 253 | 14 | 5.2 | 21 | 2 | 8.7 D:4 | 474 | 5 | 1.0 | 24 | 3 | 11.1 D:5 | 484 | 0 | 0.0 | 13 | 0 | 0.0 D:6 | 556 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 276.6 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 322.7 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7593 | 7337 | 256 | 166 | 6496 | 7 | 1084.7 | Dungeon | 7504 | 7258 | 246 | 166 | 6441 | 6 | 1250.7 | Temple | 88 | 79 | 9 | 0 | 54 | 1 | 88.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1806 daAuts D:4: 1357 daAuts D:3: 1325 daAuts D:5: 1237 daAuts D:6: 947 daAuts D:1: 830 daAuts Temple: 88 daAuts