Dungeon Crawl Stone Soup version 0.31-a0-844-gdc52ec4e09 (webtiles) character file. Game seed: 7208788849801253836 66 Gabrierda the Conjurer (level 3, -26/28 HPs) Began as a Draconian Conjurer on Sept 29, 2023. Killed by an exploding water moccasin (34 damage) ... ignited by their inner flame ... in a sewer. The game lasted 00:16:40 (3010 turns). Gabrierda the Conjurer (Draconian Conjurer) Turns: 3010, Time: 00:16:44 Health: -26/28 AC: 5 Str: 9 XL: 3 Next: 96% Magic: 0/6 EV: 12 Int: 18 God: Gold: 107 SH: 0 Dex: 11 Spells: 0/6 levels left rFire . . . l - +0 long sword rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-26 -> -29) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 107 gold pieces. Inventory: Hand Weapons l - a +0 long sword (weapon) Wands h - a wand of roots (14) Scrolls c - a scroll of immolation e - a scroll of poison f - a scroll of fog g - a scroll of amnesia {unknown} i - a scroll of vulnerability {unknown} k - a scroll of identify {unknown} Potions a - a potion of magic d - a potion of cancellation {unknown} j - a potion of enlightenment {unknown} Skills: * Level 1.1 Fighting - Level 0.4 Maces & Flails * Level 2.1 Dodging * Level 2.3 Stealth - Level 0.1 Unarmed Combat * Level 2.3 Spellcasting + Level 4.6 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 3% 2 c - Dazzling Flash Conj/Hex 20% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 4% N/A 26% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Passwall Tmut/Erth 1% N/A 26% 2 Mephitic Cloud Conj/Pois/Air 7% N/A 28% 3 Swiftness Air 2% N/A 45% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You miss the water moccasin. You tail-slap the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. x2 You barely miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin barely misses you. You miss the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you but does no damage. The water moccasin closely misses you. You closely miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin closely misses you. The water moccasin bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! As you read the scroll of immolation, it crumbles to dust. The creatures around you are filled with an inner flame! You feel sick. The water moccasin bites you. The water moccasin bites you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The magic dart hits the water moccasin. Flame seeps out of the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin is engulfed in blazing flames. Flame seeps out of the water moccasin. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin is engulfed in blazing flames. The water moccasin explodes! The fiery explosion engulfs you!! Ouch! That really hurt! You die... # # # ######## ## ###......### .# ###..~.~~..§§### .# ###.~..~####.@○.~# .###...~.### ###.§...# ~~....~~## #.~~~.. .###.~..~# ....## .# ###..~~.# .##~" .# ###....~ ## ( ## ##.~.. #### There were no monsters in sight! Vanquished Creatures A water moccasin (Sewer) 4 worms 2 dart slugs 5 ball pythons 4 endoplasms A giant cockroach (D:1) 4 goblins (D:1) 3 hobgoblins 3 jackals (Sewer) 5 quokkas A bat (D:1) 3 frilled lizards (D:1) 3 kobolds 10 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gabrierda the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 278 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 281 | D:1 | Learned a level 2 spell: Searing Ray 1093 | D:2 | HP: 1/22 [worm (5)] 1096 | D:2 | Reached XP level 3. HP: 2/27 MP: 0/6 1779 | D:2 | Learned a level 3 spell: Dazzling Flash 2112 | D:2 | Reached skill level 1 in Fighting 2891 | D:3 | Found a glowing drain. 2901 | Sewer | Entered a sewer 2997 | Sewer | Noticed a water moccasin 3010 | Sewer | Killed a water moccasin 3010 | Sewer | Killed by an exploding water moccasin... ignited by their | inner flame Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, dreamdust_princess_corridor D:2: layout_loops_corners, nicolae_underground_beach D:3: layout_basic, cheibrodos_sewer_entry_drain, hangedman_decor_peaks_small, kennysheep_generic_room_12 Sewer: sewer_the_moccasin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 2 | 2.1 Fighting | 1 | 1.1 Maces & Flails | | 0.4 Unarmed Combat | | 0.1 Spellcasting | | 2.3 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 6 Club || 32 Tailslap || 8 Long sword || 16 Cast: Magic Dart || 104 Searing Ray || 4 Use: Scroll || 5 Armour: Skin || 35 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3028 | 2789 | 239 | 291 | 2141 | 4 | 757.0 | Dungeon | 2911 | 2672 | 239 | 246 | 2104 | 3 | 970.3 | Sewer | 116 | 116 | 0 | 45 | 37 | 1 | 116.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1657 daAuts D:1: 1077 daAuts D:3: 177 daAuts Sewer: 116 daAuts