Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 16992021464277812850 316639 Firos the Ruinous (level 20, -24/120 HPs) Began as a Deep Elf Conjurer on Nov 18, 2022. Was the Champion of Vehumet. Killed from afar by a war gargoyle (34 damage) ... with a spray of metal splinters ... on level 5 of the Vaults. The game lasted 02:33:03 (34593 turns). Firos the Ruinous (Deep Elf Conjurer) Turns: 34593, Time: 02:33:04 Health: -24/120 AC: 9 Str: 6 XL: 20 Next: 53% Magic: 52/52 EV: 18 Int: 48 God: Vehumet [******] Gold: 1560 SH: 11 Dex: 13 Spells: 9/54 levels left rFire + + + SeeInvis + U - staff of conjuration rCold + + + Faith . R - +1 kite shield {rC+} rNeg + . . Spirit . M - +2 robe {rC+ rF+} rPois . Reflect . c - +0 hat "Jop Ibucw" {Regen+ Int+4 Slay+2} rElec . Harm . S - scarf {rC+ rF+} rCorr + Rampage . m - +1 pair of gloves "Fyci" {MP+9 Int+7} Will ++... t - +2 pair of boots "Zomoj" {rC+} Stlth +++....... C - amulet of Vitality {RegenMP++ Regen++} HPRegen 2.70/turn b - ring of Husu {Fire Fly rN+ Str+2} MPRegen 1.13/turn A - ring "Pucwut" {rC+ rCorr Int+4 SInv Stlth+} @: brilliant, swift, flying, slightly contaminated, studying Staves, quick A: no striking features }: 2/15 runes: barnacled, gossamer a: Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 6 branches of the dungeon, and saw 33 of its levels. You also visited: Gauntlet, Ice Cave and Wizlab. You collected 3628 gold pieces. You spent 2068 gold pieces at shops. Inventory: Hand Weapons a - the +7 mace "Sovuysy" {spect, rElec rCorr Dex+5} (You found it on level 3 of the Dungeon) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Armour c - the +0 hat "Jop Ibucw" (worn) {Regen+ Int+4 Slay+2} (You acquired it on level 4 of the Lair of Beasts) Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Regen: It increases your rate of health regeneration. d - a +2 tower shield h - a scarf of repulsion m - the +1 pair of gloves "Fyci" (worn) {MP+9 Int+7} (You bought it in a shop on level 1 of the Vaults) Int: It affects your intelligence (+7). MP: It affects your magic capacity (+9). t - the +2 pair of boots "Zomoj" (worn) {rC+} (You found it on level 3 of the Dungeon) rC: It protects you from cold. H - the +1 cloak of the Arena {Harm rPois Regen+ Dex-5} (You found it in a Gauntlet) Dex: It affects your dexterity (-5). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. M - a +2 robe of resistance (worn) N - the +1 pair of gloves of Generosity {Harm rPois Regen+} (You found it on level 4 of the Shoals) rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. R - a +1 kite shield of cold resistance (worn) S - a scarf of resistance (worn) Magical Staves U - a staff of conjuration (weapon) Jewellery b - the ring of Husu (left hand) {Fire Fly rN+ Str+2} (You found it on level 4 of the Spider Nest) [ring of fire] It enhances your fire magic. Str: It affects your strength (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Fly: It grants you flight. j - an amulet of reflection l - a ring of resist corrosion A - the ring "Pucwut" (right hand) {rC+ rCorr Int+4 SInv Stlth+} (You took it off a merfolk impaler on level 4 of the Shoals) [ring of resist corrosion] Int: It affects your intelligence (+4). rC: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. C - the amulet of Vitality (around neck) {RegenMP++ Regen++} (You bought it in a shop on level 8 of the Dungeon) [amulet of magic regeneration] It increases your rate of magic regeneration. Regen: It increases your rate of health regeneration. F - the ring "Pael" {Fly rElec rC+ Dex+2} (You found it on level 4 of the Shoals) [ring of flight] Dex: It affects your dexterity (+2). rC: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. O - the ring "Jycs" {rPois Int+3 Stlth+} (You found it on level 4 of the Shoals) [ring of poison resistance] Int: It affects your intelligence (+3). rPois: It protects you from poison. Stlth: It makes you more stealthy. T - a ring of willpower V - the ring "Memnohy" {rElec Will+} (You took it off a minotaur in a Gauntlet) [ring of willpower] rElec: It insulates you from electricity. Will: It increases your willpower. X - a ring of magical power Wands q - a wand of charming (13) x - a wand of digging (5) B - a wand of quicksilver (12) P - a wand of iceblast (13) W - a wand of mindburst (1) Y - a wand of polymorph (8) Scrolls e - 4 scrolls of fear i - 19 scrolls of teleportation p - 2 scrolls of poison r - 6 scrolls of enchant armour s - 2 scrolls of magic mapping w - 4 scrolls of vulnerability y - 4 scrolls of brand weapon z - a scroll of amnesia E - a scroll of summoning G - 8 scrolls of butterflies I - 3 scrolls of enchant weapon J - 3 scrolls of silence Z - 2 scrolls of blinking Potions f - 13 potions of heal wounds g - 13 potions of curing k - 11 potions of haste n - 6 potions of mutation o - 4 potions of flight u - 6 potions of ambrosia v - 4 potions of magic D - 8 potions of brilliance K - 2 potions of resistance L - 4 potions of invisibility Q - a potion of cancellation Skills: + Level 11.2 Fighting + Level 15.8 Dodging - Level 2.4 Stealth + Level 8.0 Shields + Level 17.8 Spellcasting * Level 21.1 Conjurations * Level 20.0 Fire Magic - Level 7.4 Air Magic + Level 12.5 Earth Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Orb of Destruction Conj 89% 9d19 1% 7 c - Lehudib's Crystal Sp Conj/Erth 83% 10d19 1% 8 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 1% 4 e - Fire Storm Conj/Fire 100% 8d25 7% 9 f - Stone Arrow Conj/Erth 100% 3d13 0% 3 g - Swiftness Air 100% N/A 1% 3 i - Freezing Cloud Conj/Ice/Air 70% 6-21 1% 5 j - Fireball Conj/Fire 100% 3d36 0% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Chain Lightning Conj/Air 79% 3d106 58% 9 Polar Vortex Ice 29% N/A 100% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Sandblast Erth 100% 2d20 0% 1 Shock Conj/Air 100% 1d9 0% 1 Scorch Fire 100% 2d10 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-16/arc 0% 2 Flame Wave Conj/Fire 100% 2d21 0% 4 Sticky Flame Conj/Fire 100% 2d11 0% 4 Freeze Ice 100% 1d11 1% 1 Sting Tmut/Pois 100% 1d8 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Passwall Tmut/Erth 84% N/A 1% 2 Poisonous Vapours Pois/Air 100% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Airstrike Air 53% 2d(8-24) 1% 4 Fulminant Prism Conj/Hex 72% 3d30 1% 4 Hailstorm Conj/Ice 100% 3d20 1% 4 Petrify Tmut/Erth 100% N/A 1% 4 Lee's Rapid Deconstruct Erth 64% 3d30* 1% 5 Lightning Bolt Conj/Air 79% 1d106 1% 5 Ignition Fire 88% 3d22 1% 8 Summon Lightning Spire Summ/Air 87% N/A 2% 4 Borgnjor's Vile Clutch Necr/Erth 50% N/A 2% 5 Call Canine Familiar Summ 59% N/A 3% 3 Portal Projectile Hex/Tloc 100% N/A 3% 3 Summon Guardian Golem Hex/Summ 59% N/A 3% 3 Tukima's Dance Hex 59% N/A 3% 3 Corpse Rot Necr/Pois/Air 79% N/A 4% 4 Animate Dead Necr 59% N/A 11% 4 Cause Fear Hex 29% N/A 11% 4 Dispel Undead Necr 59% 3d21 11% 4 Ice Form Ice/Tmut 59% N/A 11% 4 Statue Form Tmut/Erth 67% N/A 13% 6 Blade Hands Tmut 29% N/A 30% 5 Metabolic Englaciation Hex/Ice 29% N/A 30% 5 Summon Mana Viper Hex/Summ 59% N/A 30% 5 Death Channel Necr 29% N/A 86% 6 Dispersal Tloc 29% N/A 86% 6 Simulacrum Ice/Necr 29% N/A 86% 6 Summon Cactus Giant Summ 29% N/A 86% 6 Enfeeble Hex 29% N/A 100% 7 Disjunction Tloc 29% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (0/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 IceCv (visited) WizLab (visited) Gauntlet (visited) Altars: Ashenzari Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Jiyva Shops: D:1 ! D:3 [ D:7 * D:8 = Orc:2 [?** Vaults:1 [ Vaults:2 * Vaults:3 ! Annotations: Vaults:4 2 transporters, Domino's ghost, adept MiBe Message History The ironbound preserver is empowered by the deep elf high priest's aura! The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! Okay, then. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (dangerous; 7% risk of failure) Press: ? - help, Dir - move target You feel a huge surge of power! You miscast Fire Storm. You are lightly contaminated with residual magic. You feel uncomfortably hot. You resist. The vault guard howls in fear. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! Casting: Fire Storm (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You erupt in a blast of force! The mystic blast hits the deep elf high priest! The deep elf high priest is severely wounded. The deep elf high priest is knocked back by the mystic blast. The mystic blast hits the vault guard!! You kill the vault guard! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the deep elf zephyrmancer! The deep elf zephyrmancer is moderately wounded. Your attack snaps the deep elf zephyrmancer out of its fear. The deep elf zephyrmancer is knocked back by the mystic blast. The runic seals fade away. You hear a shout! x2 The yaktaur captain shoots a bolt. The bolt hits you! You feel much better. The deep elf high priest calls down the wrath of its god upon you. The sphere of damnation explodes! The damnation engulfs you!! The vault warden activates a sealing rune. The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * The war gargoyle launches metal splinters at you. The spray of metal splinters hits you!! 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