Dungeon Crawl Stone Soup version 0.29-a0-330-g52719c12eb (webtiles) character file. Game seed: 6518597956963023828 0 DrCj the Skirmisher (level 1, 0/22 HPs) Began as an Ogre Gladiator on May 27, 2022. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (56 turns). DrCj the Skirmisher (Ogre Gladiator) Turns: 56, Time: 00:00:43 Health: 0/22 AC: 3 Str: 17 XL: 1 Next: 10% Magic: 1/1 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 flail (weapon) Missiles d - 3 throwing nets (quivered) e - a large rock Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery f - an amulet of faith Potions g - a potion of lignification {unknown} Skills: + Level 2.7 Fighting + Level 2.7 Maces & Flails + Level 2.0 Throwing + Level 2.7 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the quokka. The quokka completely misses you. You barely miss the quokka. The quokka bites you but does no damage. The quokka barely misses you. You barely miss the quokka. The quokka barely misses you. You hit the quokka. The quokka is severely wounded. The quokka barely misses you. The quokka bites you but does no damage. You barely miss the quokka. The quokka is severely wounded. The quokka bites you. You closely miss the quokka. The quokka is severely wounded. The quokka bites you but does no damage. The quokka barely misses you. You closely miss the quokka. The quokka is severely wounded. The quokka closely misses you. You miss the quokka. The quokka is severely wounded. The quokka closely misses you. The quokka barely misses you. You hit the quokka. The quokka is almost dead. The quokka bites you. You miss the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. You miss the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. The quokka is almost dead. The quokka closely misses you. The quokka bites you. You die... #.. #.. #... ...###### .......##### .####.....#... ..# ....#..r..#.#####.#.# ##.#..@........#.#.# ....#.........###.#.# .####.....#.#.#.#.#.# #.$...#.......#.#.# ##.####.#.#..##.#.# ..........†.....#.#### ###.......#######...... #.####..#####...####. ................#####. You could see a quokka. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrCj the Ogre Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 56 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_rooms, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_cross_1, co_window_paths_b, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_c, co_window_unsneaky_path_c, co_window_broadway_a, co_window_2corner, co_window_unsneaky_path_e, co_window_of_opportunity_b, co_window_of_opportunity_b, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_b Action || total -------------------------++------- Melee: Flail || 20 Armor: Robe || 5 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 61 | 0 | 0 | 27 | 1 | 61.0 | Dungeon | 61 | 61 | 0 | 0 | 27 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 61 daAuts