Dungeon Crawl Stone Soup version 0.29.1-4-g47bece8355 (webtiles) character file. Game seed: 13618307900587868939 0 Demz the Magician (level 1, 15/15 HPs) Began as a Djinni Hedge Wizard on Dec 6, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:50 (4 turns). Demz the Magician (Djinni Hedge Wizard) Turns: 4, Time: 00:00:51 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 24 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 18% N/A 12% 2 c - Call Imp Summ 9% N/A 12% 2 d - Slow Hex 36% N/A 8% 1 e - Conjure Flame Conj/Fire 9% 6-21 24% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 24% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Demz the Djinni Hedge Wizard. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found 24 gold pieces. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. You now have 12 gold pieces. You now have 24 gold pieces (gained 12). Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ... ..♣♣♣♣♣♣♣♣♣ ♣..PP..PP♣ ♣...P..PP♣ ♣P...PP..♣ ♣PP@..P..♣ ♣..P.<.PP♣ ♣..PP...P♣ ♣PP..P...♣ ♣PP..PP..♣ ♣♣♣♣♣♣♣♣♣.. ..# ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Demz the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Demz set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 4 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_ring, serial_forest, infiniplex_forest_lined_1, infiniplex_forest_lined_1, infiniplex_forest_lined_3, infiniplex_forest_straight_2, infiniplex_forest_straight_2, shapermc_ecumenical_altar_mp_highgroup, minivault_25