Dungeon Crawl Stone Soup version 0.31.0-10-gcf4a605ca0 (webtiles) character file. Game seed: 13874607715758114757 24 Darold the Apothecary (level 2, 0/3 HPs) Began as a Spriggan Alchemist on Jan 25, 2024. Slain by a kobold ... wielding a +0 dagger (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:50 (1024 turns). Darold the Apothecary (Spriggan Alchemist) Turns: 1024, Time: 00:01:50 Health: 0/3 AC: 0 Str: 4 XL: 2 Next: 79% Magic: 3/7 EV: 22 Int: 16 God: Gold: 53 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . (weapon currently unavailable) rCold . . . (shield currently unavailable) rNeg . . . a - melded +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flux-form, very slightly contaminated, glowing, very quick A: glow, contaminating, reduced hp, very small, no large weapons, unfitting armour, see invisible, speed 3 a: Begin Untransformation You were on level 1 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Armour a - a +0 robe (melded) Talismans f - a flux talisman (active) Scrolls d - a scroll of noise {unknown} e - a scroll of vulnerability {unknown} g - a scroll of fog {unknown} h - a scroll of brand weapon {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} Skills: * Level 3.4 Dodging * Level 3.3 Stealth + Level 3.0 Spellcasting + Level 0.8 Conjurations + Level 3.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 b - Searing Ray Conj 10% 2d4 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Magic Dart Conj 20% 1d4 14% 1 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 14% N/A 38% 4 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are something dangerously unstable. You glow with magical radiation, making you easy to see and hit. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History There is an open door here. You open the door. There is an open door here. There is an open door here. Found a sling. You pick up a book of Conjurations and begin reading... You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. An endoplasm comes into view. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is lightly wounded. The endoplasm quivers. A kobold comes into view. It is wielding a +0 dagger. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is severely wounded. The kobold shouts! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold, p - endoplasm Aim: a kobold, wielding a +0 dagger (67% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm completely misses you. Casting: Searing Ray (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (almost dead, poisoned, 97% to hit) Okay, then. You hit the endoplasm but do no damage. The endoplasm begins to glow. The endoplasm is almost dead. You kill the endoplasm! You closely miss the kobold. The kobold completely misses you. You closely miss the kobold. The kobold misses you. You barely miss the kobold. The kobold hits you with a +0 dagger. Ouch! That really hurt! You die... #.....# ....##### ........# .....#### .....#.### # .......#.# # .# .#####.#.####.#####.# .#####.#...##..K....# .....#.#.#.# #p...# ###....#.#.# #...)# +......#.#.# #.#### ###.#....#.### #....# ###.##.###...# ####.# #...##.#####)# #.### #.####.#.....# #...# #...##.#.############.# ###'##................# You could see a kobold. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 4 kobolds (D:1) A quokka (D:1) 2 bats (D:1) 5 frilled lizards (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Darold the Spriggan Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 422 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 1016 | D:1 | Learned a level 2 spell: Searing Ray 1024 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.4 Spellcasting | 3 | 3.0 Stealth | | 3.3 Conjurations | | 0.8 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Sting || 37 Armour: Robe || 3 Skin || 1 Dodge: Dodged || 14 Form: Flux || 1