BcadrenCrawl: Boulder Brew version 0.06.7.3-20-gf43d639004 (webtiles) character file. Game seed: 3455379738206701469 0 DZHaart the Ducker (level 1, 21/21 HPs) Rock Troll Merfolk. Began on Sept 24, 2023. Got out of the dungeon alive. The game lasted 00:00:52 (5 turns). DZHaart the Ducker (Rock Troll Merfolk) Turns: 5, Time: 00:00:52 Health: 21/21 AC: 2 Str: 17 XL: 1 ^: 12 Magic: 0/0 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . Slash . a - +0 trident rCold + . . Pierce . (no weapon) rNeg . . . Bludgeon . b - +0 leather armour rCorr . . . Vision . c - +0 helmet rPois . Gourm + (no cloak) rElec . (gloves unavailable) MR ..... (no boots) HPRegen 0.57/turn (no amulet) MPRegen 0.10/turn (no ring) Stlth +......... (no ring) @: no status effects A: claws 2, cold resistance 1, deformed body 1, fast metabolism 2, gourmand, regeneration 1, merfolk tail, roll 1, craggy skin a: Rolling Charge You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Weapons a - a +0 trident (weapon) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Wands d - a wand of ensnaring (9) Comestibles f - 2 rations Skills: - Level 1.7 Fighting - Level 2.6 Polearms - Level 3.2 Dodging + Level 1.5 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/8) Altars: Innate Abilities, Weirdness & Mutations You have claws for hands. (+6 Unarmed) You are cold resistant. (rC+) Armour fits poorly on your strangely shaped body. You have a very fast metabolism. You like to eat raw meat. You heal very quickly. On contact with water, your feet merge into a fishtail, which allows you to swim quickly, evasively and stealthily. You can roll at nearby foes to attack. Your rough stony skin repels attacks and injures those that touch it. (AC +3) Contact with your craggy hide deals up to 2 damage to attackers, which partially ignores AC. Message History Welcome, DZHaart the Rock Troll Merfolk. The bosom of this dungeon contains the awesome artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 18 gold pieces and a +2 hatchet of freezing. Found a staircase leading out of the dungeon. Save game and exit? Okay, then. You see here a +2 hatchet of freezing. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### ..# #.# #######.######### .........)......# $......@........# ###############.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DZHaart the Rock Troll Merfolk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 21/21 MP: 0/0 5 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_ring, first_ration, lightli_sewer_entry_pipes