Dungeon Crawl Stone Soup version 0.28-a0-479-g5baa6b73be (webtiles) character file. Game seed: 10492049775430404989 137 Charly the Skirmisher (level 5, 0/43 HPs) Began as a Formicid Wanderer on Sept 18, 2021. Slain by a water moccasin (2 damage) ... on level 5 of the Dungeon. The game lasted 00:15:22 (2975 turns). Charly the Skirmisher (Formicid Wanderer) Turns: 2975, Time: 00:15:22 Health: 0/43 AC: 9 Str: 18 (20) XL: 5 Next: 44% Magic: 6/6 EV: 9 Int: 11 God: Gold: 87 SH: 0 Dex: 8 Spells: 5/6 levels left rFire . . . SeeInvis + a - +1 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +2 scale mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... g - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.14/turn m - ring of willpower MPRegen 0.10/turn j - ring of flight @: mighty, lethally poisoned (0 -> -17), flying A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons a - a +1 short sword (weapon) Missiles h - 113 stones (quivered) Armour b - a +2 scale mail (worn) g - a +0 pair of boots (worn) Jewellery j - a ring of flight (right hand) m - a ring of willpower (left hand) Scrolls e - a scroll of torment {unknown} Potions i - a potion of curing {unknown} Skills: + Level 4.7 Fighting - Level 1.1 Armour - Level 4.0 Stealth - Level 1.2 Shields - Level 1.1 Spellcasting - Level 3.0 Summonings - Level 1.2 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 28% N/A 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 7% N/A 43% 2 Call Canine Familiar Summ 7% N/A 67% 3 Freeze Ice 0% 1d3 71% 1 Magic Dart Conj 0% 1d3 71% 1 Frozen Ramparts Ice 0% 1d2 97% 3 Mephitic Cloud Conj/Pois/Air 0% N/A 97% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History A water moccasin comes into view. The water moccasin hisses angrily. You see here a sedimented emerald potion. Okay, then. Drop what? 9/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. As you read the scroll labelled MOGODDERUA, it crumbles to dust. It is a scroll of enchant weapon. Your +0 short sword glows red for a moment. You puncture the water moccasin! The water moccasin is moderately wounded. The water moccasin bites you but does no damage. The water moccasin bites you. You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. The water moccasin bites you but does no damage. You completely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You miss the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You puncture the water moccasin! The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ##...^# #......# .. ......# . .....# . ....# #.#######...####### ###.#................ .............S......# #...†....@...(..# ##.##.#...#..##.. #.##.#...# .# #.##.#...# .. #.##.#...# ## #.##...... #.####...## ..# ..... #.# You could see a water moccasin. Vanquished Creatures A centaur zombie (D:5) An iguana (D:5) 3 adders 3 bats 4 endoplasms 5 giant cockroaches 2 goblins 4 hobgoblins A quokka (D:2) 4 ball pythons 3 frilled lizards 5 kobolds 5 rats 41 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A kobold (D:1) 2 creatures vanquished. Grand Total: 43 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charly the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Charly set off with the following items: a +0 club, a +2 | scale mail; and the following spells available to memorise: | Summon Small Mammal, Freeze, Call Canine Familiar, Frozen | Ramparts 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 74 | D:1 | Learned a level 1 spell: Summon Small Mammal 299 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/3 301 | D:1 | Found a faded altar of an unknown god. 992 | D:1 | Reached XP level 3. HP: 24/29 MP: 2/4 1857 | D:2 | Reached XP level 4. HP: 27/35 MP: 3/5 2866 | D:3 | Noticed Grinder 2869 | D:3 | You are sucked into a shaft and drop 3 floors! 2929 | D:5 | Entered Level 5 of the Dungeon 2929 | D:5 | Noticed a phantom 2959 | D:5 | Reached XP level 5. HP: 23/42 MP: 6/6 2967 | D:5 | Noticed a water moccasin 2975 | D:5 | HP: 2/43 [poisoned by a water moccasin] 2975 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_basic, shapermc_ecumenical_altar_flowoftime, st_stairs_6 D:2: layout_basic D:3: minmay_general_purpose_star, layout_loops_cross, uniq_grinder D:5: layout_loops_cross, minmay_temple_entry_junction_2, minmay_misc_feat_roman, nrook_mini_vaults D:6: layout_rooms, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_unsneaky_path_d, co_window_corner_b, co_window_cross_3, co_window_broadway_c, co_window_4corner_a, co_window_sun, glass_columns_a, glass_columns_a, serial_shops, nicolae_shop_behind_doors, uniq_blork_the_orc Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 4 | 4.0 Fighting | 3 4 | 4.7 Armour | | 1.1 Shields | | 1.2 Spellcasting | | 1.1 Summonings | | 3.0 Earth Magic | | 1.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 33 | || 33 Short sword | 74 | 74 || 148 Flail | 2 | || 2 Throw: Throwing net | | 3 || 3 Cast: Summon Small Mamm | 26 | 8 || 34 Abil: Shaft Self | | 1 || 1 Use: Potion | 3 | 1 || 4 Scroll | | 1 || 1 Armor: Scale mail | 61 | 33 || 94 Dodge: Dodged | 70 | 31 || 101 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2999 | 2793 | 206 | 327 | 1615 | 5 | 599.8 | Dungeon | 2999 | 2793 | 206 | 327 | 1615 | 5 | 599.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1282 daAuts D:2: 967 daAuts D:3: 642 daAuts D:6: 69 daAuts D:5: 38 daAuts