Dungeon Crawl Stone Soup version 0.20-a0-1034-gb277f92 (webtiles) character file. 216494 Charly the Bewitcher (level 18, -2/131 HPs) Began as a Vampire Enchanter on Apr 20, 2017. Was the Champion of Dithmenos. Slain by a naga ... wielding a +0 halberd (3 damage) ... on level 4 of the Snake Pit on Apr 22, 2017. The game lasted 03:43:00 (40501 turns). Charly the Bewitcher (Vampire Enchanter) Turns: 40501, Time: 03:43:01 Health: -2/131 AC: 0 Str: 9 XL: 18 Next: 36% Magic: 0/31 EV: 30 Int: 24 God: Dithmenos [******] Gold: 1129 SH: 0 Dex: 28 Spells: 4/35 levels left rFire . . . SeeInvis + - Unarmed rCold + + . Gourm . (shield currently unavailable) rNeg + + . Faith . (armour currently unavailable) rPois + Spirit + (helmet currently unavailable) rElec . Reflect . (cloak currently unavailable) rCorr . Harm . (gloves currently unavailable) MR ++... (boots currently unavailable) Stlth ++++++++++ U - amulet of the Morning {Spirit rC+ Dex+2} Regen 0.2/turn (ring currently unavailable) MPRegen 0.3/turn (ring currently unavailable) @: brilliant, bat-form, flying, very slightly contaminated, regenerating slowly, wreathed by umbra, constricted, very quick A: fangs 3, thin skeletal structure 1, see invisible, magic resistance 1 }: 1/15 runes: decaying a: End Transformation, Shadow Step, Shadow Form, Renounce Religion You were on level 4 of the Snake Pit. You worshipped Dithmenos. Dithmenos was exalted by your worship. You were thirsty. You were in vampire-bat-form. You visited 6 branches of the dungeon, and saw 32 of its levels. You also visited: Labyrinth, Ossuary and Ice Cave. You collected 2444 gold pieces. You spent 1315 gold pieces at shops. Inventory: Hand Weapons a - the +4 quick blade "Leviticus" (melded) {pierce, rC+ Str+3 Stlth+} (You acquired it on level 8 of the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It makes you more stealthy. Missiles p - 3 throwing nets (quivered) Armour b - the +0 hat of Zehefax (melded) {Str+2 Slay+3} (You acquired it on level 6 of the Lair of Beasts) It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). k - the +4 shield of Lipturewk {rF+ rN+ SInv} (You found it on level 2 of the Swamp) It protects you from fire. It protects you from negative energy. It lets you see invisible. v - a +4 troll leather armour (melded) H - the +0 pair of gloves of the Good (melded) {Str+3} (You found it on level 6 of the Lair of Beasts) It affects your strength (+3). J - the +0 pair of gloves of Joy {rC+} (You acquired it on level 3 of the Swamp) It protects you from cold. L - a +2 pair of boots of running (melded) N - a +0 buckler of cold resistance (melded) Jewellery c - an uncursed ring of protection from cold f - an uncursed ring of fire i - the ring of Departure {Ice Str+4 Slay+3} (You found it on level 4 of the Lair of Beasts) [ring of ice] It enhances your ice magic. It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. m - the ring "Ysypraoj" (melded) {+Blink MR++ SInv Stlth+} (You found it on level 11 of the Dungeon) [ring of see invisible] It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. It makes you more stealthy. r - a +6 amulet of reflection C - an uncursed ring of resist corrosion G - a +6 ring of protection (melded) R - an uncursed amulet of regeneration U - the amulet of the Morning (around neck) {Spirit rC+ Dex+2} (You bought it in a shop on level 2 of the Snake Pit) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). It protects you from cold. Wands o - a wand of polymorph (21/24) I - a wand of paralysis (18/24) K - a wand of lightning (9/15) M - a wand of paralysis (3/24) S - a wand of enslavement (10/24) Scrolls g - 7 scrolls of teleportation y - 6 scrolls of recharging A - 2 scrolls of summoning B - 3 scrolls of amnesia E - 2 scrolls of fog P - a scroll of vulnerability Potions h - a potion of mutation j - 2 potions of haste l - a potion of might s - 3 potions of flight w - a potion of cancellation x - 17 potions of curing z - 2 potions of agility D - 3 potions of resistance F - 2 potions of brilliance X - 2 potions of berserk rage Y - 3 potions of ambrosia Z - a potion of heal wounds Books t - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 T - a book of Death Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Agony Necromancy 5 d - Dispel Undead Necromancy 5 e - Excruciating Wounds Charms/Necromancy 5 f - Bolt of Draining Conjuration/Necromancy 5 W - a book of Burglary Spells Type Level a - Swiftness Charms/Air 2 b - Passwall Transmutation/Earth 2 c - Passage of Golubria Translocation 4 d - Lee's Rapid Deconstruction Earth 5 e - Darkness Hexes 6 f - Invisibility Hexes 6 Miscellaneous e - a lightning rod (2/4) O - a box of beasts Q - a phial of floods Skills: - Level 8.6 Fighting - Level 8.0 Short Blades - Level 10.2 Dodging - Level 13.6 Stealth - Level 4.0 Shields - Level 15.7 Unarmed Combat + Level 9.0 Spellcasting - Level 5.2 Conjurations - Level 16.0 Hexes * Level 11.4 Transmutations * Level 10.3 Earth Magic - Level 7.2 Poison Magic - Level 3.2 Invocations - Level 9.9 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Apportation Tloc ####.. 1% 1 None c - Confuse Hex #######. 0% 3 None f - Cause Fear Hex #######... 1% 4 ##..... h - Ensorcelled Hibernat Hex/Ice ###### 1% 2 None i - Invisibility Hex #######. 1% 6 ######. m - Mephitic Cloud Conj/Pois/Air #####... 1% 3 None s - Dazzling Spray Conj/Hex ###### 1% 3 None t - Tukima's Dance Hex #######. 0% 3 None S - Statue Form Tmut/Erth ######... 1% 6 ######. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (6/6) D:8 Swamp (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: Orc:2 (=[* Snake:2 = Annotations: D:1 exclusion: downstairs D:3 dvd's ghost, amateur DsIE D:13 Erolcha Lair:4 exclusion: electric eel Innate Abilities, Weirdness & Mutations You heal slowly. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) ((You can survive without breathing.)) You have a somewhat thin skeletal structure. (Dex +2, Stealth) You are resistant to hostile enchantments. (MR+) Message History You turn into a vampire bat. The +4 quick blade "Leviticus" {pierce, rC+ Str+3 Stlth+} melds into your body. The +0 hat of Zehefax {Str+2 Slay+3} melds into your body. The +0 pair of gloves of the Good {Str+3} melds into your body. Your +2 pair of boots of running melds into your body. Your +0 buckler of cold resistance melds into your body. Your +4 troll leather armour melds into your body. Your +6 ring of protection melds into your body. The ring "Ysypraoj" {+Blink MR++ SInv Stlth+} melds into your body. You feel rather sluggish. You feel less resistant to cold. The black mamba completely misses you. The naga ritualist completely misses you. The black mamba bites you. * * * LOW HITPOINT WARNING * * * The nagaraja hits you with a spear!! * * * LOW HITPOINT WARNING * * * The naga spits poison at you. The splash of poison misses you. The splash of poison hits the nagaraja. The nagaraja appears unharmed. The naga completely misses you. You die... ...##..####.###...####....#### #..........#...### #......### #.....SS.^..### #......... ####).....