Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 14528101929218665517 29 Asparus the Conjurer (level 3, -6/23 HPs) Began as an Octopode Conjurer on Sept 10, 2022. Mangled by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:07 (1145 turns). Asparus the Conjurer (Octopode Conjurer) Turns: 1145, Time: 00:02:07 Health: -6/23 AC: 1 Str: 6 XL: 3 Next: 16% Magic: 0/6 EV: 13 Int: 22 God: Gold: 65 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Potions a - a potion of magic b - 2 potions of mutation {unknown} c - 3 potions of curing {unknown} f - a potion of might {unknown} Skills: + Level 1.0 Fighting + Level 2.3 Dodging + Level 3.3 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Unknown command. Terence hits you with a +0 trident! Ouch! That really hurt! You hit Terence but do no damage. Your grab misses Terence. Your squeeze misses Terence. Terence is almost dead. Terence misses you. You barely miss Terence. You grab Terence. Terence is almost dead. You constrict Terence, but do no damage. Terence hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (almost dead, constricted by you, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. You constrict Terence. Terence misses you. You hit Terence but do no damage. Terence is almost dead. You constrict Terence, but do no damage. Terence hits you with a +0 trident! You die... . .# .## .. # .=# .# #.#.#.. .#.#: .r. #@# ##@# #..# #.## #.# #.# ### #### #.# ##.##..... #.# #.<......# #.#######.##.##.# #....†.<..# You could see Terence and a rat. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins 2 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Vanquished Creatures (others) 2 plants (D:2) 2 creatures vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Asparus the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 215 | D:1 | Reached XP level 2. HP: 15/18 MP: 0/5 681 | D:1 | Reached XP level 3. HP: 21/22 MP: 6/6 1006 | D:1 | Reached skill level 1 in Fighting 1134 | D:2 | Noticed Terence 1143 | D:2 | HP: 1/23 [Terence/+0 trident (10)] 1145 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_rooms, nicolae_eternal_life, interstate_on_off, minmay_strange_pillars D:2: layout_loops_cross, grunt_ministairs_3, chequers_big_river, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Fighting | 1 | 1.0 Dodging | | 2.3 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 13 Constrict || 12 Tentacles || 8 Dagger || 35 Cast: Magic Dart || 20 Use: Scroll || 2 Stab: Sleeping || 7 Armor: Skin || 1 Dodge: Dodged || 22