Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 6937013759292902328 8 Asparus the Conjurer (level 2, -2/18 HPs) Began as an Octopode Conjurer on Sept 9, 2022. Slain by a gnoll ... wielding a +0 spear (10 damage) ... on level 1 of the Dungeon. The game lasted 00:01:30 (483 turns). Asparus the Conjurer (Octopode Conjurer) Turns: 483, Time: 00:01:30 Health: -2/18 AC: 1 Str: 6 XL: 2 Next: 8% Magic: 2/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 short sword (weapon) Potions a - a potion of magic b - a potion of curing {unknown} d - a potion of attraction {unknown} e - a potion of might {unknown} f - a potion of brilliance {unknown} Skills: + Level 0.4 Fighting + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the quokka. The quokka is severely wounded. A gnoll comes into view. It is wielding a +0 spear. The quokka bites you. You hit the quokka. You grab the quokka. Your squeeze misses the quokka. The quokka is almost dead. You constrict the quokka. You kill the quokka! Your Stealth skill increases to level 3! Found a scroll labelled AMYISS ZELOOGO. Found a leather armour. A bat comes into view. Found a scroll labelled MAMAFY IJAGE. The helpless gnoll fails to defend itself. You hit the gnoll. You grab the gnoll. You tentacle-slap the gnoll, but do no damage. The gnoll is moderately wounded. You constrict the gnoll. The gnoll hits you with a +0 spear! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, constricted by you, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. You constrict the gnoll, but do no damage. The gnoll misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, constricted by you, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 spear! Ouch! That really hurt! You die... ##.b.## #.....# #.....# .#.# # ....?# ##.#.# #.###.... ..... ..[.... ## #...# #..g# .. #...# .. #.#@###.###.# #...# ..##.#.........# ###...####........##.#.... ..........§#.......#.#.... ..#....#≈....#..§#........ ...##≈..##≈..§..#≈..##.?.. .....≈#......§§.≈#.###.... ..#...#..#..§≈§.........# ...#........≈≈≈≈#.####### You could see a gnoll and a bat (asleep). Vanquished Creatures A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Asparus the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 414 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 483 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_hothouse, layout_loops_cross, ebering_ecumenical_altar_hall, minmay_pentomino_p4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | | 0.4 Dodging | | 2.1 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 3 Punch || 2 Tentacles || 1 Short sword || 2 Cast: Magic Dart || 12 Stab: Sleeping || 1 Dodge: Dodged || 4