Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 7754465903773604268 9 Asparus the Conjurer (level 2, 20/20 HPs) Began as a Demonspawn Conjurer on Feb 18, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:30 (505 turns). Asparus the Conjurer (Demonspawn Conjurer) Turns: 505, Time: 00:01:30 Health: 20/20 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 1/5 EV: 12 Int: 19 God: Gold: 20 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of amnesia {unknown} Potions b - a potion of might {unknown} Skills: + Level 0.5 Fighting + Level 1.9 Dodging - Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Static Discharge Conj/Air 9% N/A 11% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Lightning Bolt Conj/Air 4% 1d16 89% 5 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (100% to hit) The magic dart hits the kobold. The kobold is severely wounded. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Unknown command. You see here a +0 dagger. e - a +0 dagger (weapon) An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. You hit the endoplasm. You kill the endoplasm! Training target 2.0 for Stealth reached! Your Stealth skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... Your bones become slightly less dense. Sorry, you're not good enough to have a special ability. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ............... ....###......####....... .......................) .............####.#..... ........##........+..... ........##...####'#..... ........##...#.........# ........##...#.........# .......@##...#.......... ........##...#.....^...# +#+####.##.#.#########.# #................. ####.#............ #####.#.#######.... .........#######..# ..............##..# #######..#######..# There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A kobold (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Asparus the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 505 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 505 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 505 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic, ebering_ecumenical_altar_mist, serial_shops, nicolae_shop_window_shopping Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Fighting | | 0.5 Dodging | | 1.9 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 8 Dagger || 1 Cast: Magic Dart || 16 Armor: Robe || 1 Dodge: Dodged || 3