Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 7728866696677276810 25 Asparus the Magician (level 3, -3/27 HPs) Began as a Djinni Necromancer on Aug 12, 2021. Slain by Terence (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:07 (1975 turns). Asparus the Magician (Djinni Necromancer) Turns: 1975, Time: 00:03:07 Health: -3/27 AC: 2 Str: 7 XL: 3 Next: 20% Gold: 17 EV: 12 Int: 15 God: SH: 0 Dex: 13 rFire + + . SeeInvis . h - +1 mace rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn g - ring of resist corrosion MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, dopey 1, sense surroundings 1, electricity resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons h - a +1 mace (weapon) Missiles j - 18 stones Armour a - a +0 robe (worn) Jewellery g - a ring of resist corrosion (left hand) Potions c - a potion of lignification {unknown} k - a potion of haste {unknown} Skills: + Level 1.1 Fighting + Level 2.7 Dodging - Level 2.0 Stealth + Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 48% 1d6 4% 1 b - Animate Skeleton Necr 24% N/A 4% 1 c - Vampiric Draining Necr 6% 2d6 14% 3 d - Animate Dead Necr 6% N/A 43% 4 e - Agony Necr 12% N/A 78% 5 f - Sandblast Erth 24% 2d8 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) You are dopey. (Int -2) You passively map a small area around you. You are resistant to electric shocks. (rElec) Message History You kill the kobold! You feel life coursing into your body. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 short sword; a +0 whip; a kobold corpse You see here a bat corpse. Your magical contamination has completely faded away. Really fly into that dispersal trap? You enter a dispersal trap! The hobgoblin blinks! Terence blinks! You blink. Terence shouts, "Now you die!" Terence says, "How do you enjoy it?" A worm comes into view. Found a stone staircase leading down. You hit the worm. The worm is moderately wounded. The worm bites you. Casting: Vampiric Draining (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (14% risk of failure)! Continue anyway? Aiming: Vampiric Draining (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (moderately wounded) You draw life force from the worm. You feel life coursing into your body. The worm bites you. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Unknown command. There are monsters nearby! Casting: Vampiric Draining (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (14% risk of failure)! Continue anyway? Aiming: Vampiric Draining (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You miscast Vampiric Draining. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace of protection! You die... #.......#.# # , , #.# ...@......# #.,* #.# #.####.#### #..#######.### #.# #.# ............. #.# #g# #####.###..##..### #@# #.# #>.............# # #g# #.# #.# #.###..##### # #.# #@# #w# #......<# *# #.# #.# ##@###.###.#.# . #.# #.########@..# ,,....... # ..# #..g....g..#.# ###.#.###* # ### ##########...# #.... ##### #.... #..... , * #..... . # * * You could see Terence, a worm and a hobgoblin. Vanquished Creatures 3 ball pythons 2 endoplasms (D:1) 2 hobgoblins (D:1) 6 jackals (D:1) 2 quokkas (D:1) 4 bats 2 frilled lizards (D:1) 2 kobolds (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Asparus the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 410 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 1324 | D:1 | Reached skill level 1 in Fighting 1324 | D:1 | Reached XP level 3. HP: 16/27 MP: 0/0 1324 | D:1 | Learned a level 1 spell: Sandblast 1766 | D:1 | Found a faded altar of an unknown god. 1919 | D:2 | Noticed Terence 1926 | D:2 | Gained mutation: You passively map a small area around you. | [potion of mutation] 1926 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1926 | D:2 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 1975 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_rooms, chequers_ecumenical_altar_simple_redux, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_a D:2: layout_loops_ring, minmay_misc_feat_enclosed, uniq_natasha, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.4 Action || total -------------------------++------- Melee: Mace || 1 Cast: Pain || 45 Vampiric Draining || 4 Use: Scroll || 4 Potion || 2 Armor: Robe || 7 Dodge: Dodged || 20