Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 15136876753990447169 126 AmberJosephineLiu the Conjurer (level 4, 0/30 HPs) Began as a Demonspawn Conjurer on Feb 14, 2022. Slain by an ogre (30 damage) ... on level 3 of the Dungeon. The game lasted 00:05:49 (3121 turns). AmberJosephineLiu the Conjurer (DsCj) Turns: 3121, Time: 00:05:50 Health: 0/30 AC: 2 Str: 8 XL: 4 Next: 84% Magic: 3/8 EV: 12 Int: 21 God: Gold: 90 SH: 0 Dex: 11 Spells: 3/9 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: weakness stinger 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 90 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles g - 9 poisoned darts Armour b - a +0 robe (worn) Magical Staves d - a staff of air Jewellery e - a ring of magical power Scrolls h - a scroll of blinking {!r, unknown} i - a scroll of fear {!r, unknown} Potions c - 2 potions of curing {!q, unknown} f - a potion of attraction {!q, unknown} Skills: - Level 1.7 Dodging + Level 2.6 Stealth + Level 3.1 Spellcasting + Level 5.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Dazzling Flash Conj/Hex 28% N/A 14% 3 e - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corpse Rot Necr/Air 6% N/A 21% 2 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dispel Undead Necr 3% 3d7 78% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (visited) Altars: Annotations: D:1 exclusion: downstairs Innate Abilities, Weirdness & Mutations You have a tail ending in a sharp stinger. Message History The searing ray hits the ogre. The ogre is severely wounded. The searing ray misses the quokka. You finish channelling your searing ray. The ogre misses you. Unknown command. You aren't carrying any items that you can evoke. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? Okay, then. Hit: a) +0 dagger Press: ? - help, Dir - move target, f - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, about 25% to evade your +0 dagger) Okay, then. A rat comes into view. An adder comes into view. Found a dagger. Unknown command. Casting: Dazzling Flash (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Dazzling Flash (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 90% to hit) The searing ray hits the ogre. The ogre is almost dead. The searing ray misses the rat. The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ............. ........>... ............$.# #.....#.......## ##.##.##!# ...# ######..##.##.# #..### #.......##.##.# #....###.. #.......##.##.#####......... #.......#.....@Or.†....#..S. #......)....#.######......# #.......##........r..#....# #.......#..##.#####......... ###.###...###..# .......#). ##. #.### ##..#........# . #.. #.#≈# #.#.......... #.# #.#.# #............##. #.####.#≈# .....##.####.... You could see an ogre and a rat. Vanquished Creatures A scorpion (D:3) A gnoll (D:1) 2 adders A dart slug (D:1) An orc (D:2) 3 bats 4 endoplasms A giant cockroach (D:1) 8 hobgoblins 3 kobolds 2 quokkas A ball python (Sewer) 4 frilled lizards 6 goblins 3 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AmberJosephineLiu the Demonspawn Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 372 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 372 | D:1 | Reached XP level 2. HP: 7/19 MP: 0/5 573 | D:1 | Learned a level 2 spell: Searing Ray 1337 | D:1 | Found a faded altar of an unknown god. 1560 | D:1 | Reached XP level 3. HP: 16/24 MP: 0/6 1655 | D:1 | Learned a level 3 spell: Dazzling Flash 2465 | D:2 | Noticed a black bear 2647 | D:3 | Noticed a scorpion 2651 | D:3 | Killed a scorpion 2652 | D:3 | Reached skill level 5 in Conjurations 2652 | D:3 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 2652 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/8 2800 | D:3 | Found a glowing drain. 2809 | Sewer | Entered a sewer 3094 | D:3 | Noticed an ogre 3121 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_loops_ring, basic_ecumenical_altar D:2: layout_loops_ring, kennysheep_generic_room_6 D:3: minmay_spotlight, layout_rooms, portal_sewer_entry_d, grunt_decor_fettered Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.6 Spellcasting | 3 | 3.1 Conjurations | 5 | 5.2 Dodging | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | 4 | || 4 Cast: Magic Dart | 25 | 3 || 28 Searing Ray | 24 | 9 || 33 Use: Scroll | 1 | || 1 Armor: Robe | 1 | 1 || 2 Dodge: Dodged | 11 | 3 || 14