Dungeon Crawl Stone Soup version 0.20-a0-731-gecde0bf (webtiles) character file. 13 Alarkh the Skirmisher (level 2, 14/24 HPs) Began as a Demonspawn Monk on Feb 22, 2017. Got out of the dungeon alive. The game lasted 00:00:19 (332 turns). Alarkh the Skirmisher (Demonspawn Monk) Turns: 332, Time: 00:00:20 Health: 14/24 AC: 2 Str: 11 XL: 2 Next: 24% Magic: 2/2 EV: 13 Int: 11 God: Gold: 77 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: antennae 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 77 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant armour {unknown} e - a scroll of enchant weapon {unknown} Potions f - a potion of agility {unknown} Comestibles b - a bread ration c - 7 chunks of flesh Skills: + Level 3.2 Fighting + Level 2.8 Dodging - Level 1.7 Stealth * Level 3.1 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History The rat is moderately wounded. The rat bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the rat. The rat is moderately wounded. The rat misses you. You hit the rat. You kill the rat! You see here a rat corpse. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #...###### ################†....#..### #..................†....#.# #.#.#######.####......!.#.# #.........................##### ########......#####...#......... ..)..###.#.#.##...##.........# ##.#.##....#.#)....####.#..### #.#.##..>...#..@..#.......####.# #.#....#....#.....###.....†....# ##.#.#####...##...###..#####..### ....## #...##'##...## #.... ....# #...........# .### ....# +..###⌠.#...+ # ....# #..# ##.#..## #.# ....# ##..####.#..# #.# ....# #...........###### #.# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A kobold (D:1) 4 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 283 | D:1 | Gained mutation: You have a pair of small antennae on your head. [demonic ancestry] 283 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 332 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: noname_arrival_rooms_in_the_neighbourhood Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.1 Fighting | | 3.2 Dodging | | 2.8 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 42 Stab: Sleeping || 1 Armor: Robe || 5 Dodge: Dodged || 21