Dungeon Crawl Stone Soup version 0.22-a0-542-gce4f928 (webtiles) character file. 0 4thArraOfDagon the Vexing (level 1, 1/13 HPs) Began as a Mummy Enchanter on June 24, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:00:26 (51 turns). 4thArraOfDagon the Vexing (Mummy Enchanter) Turns: 51, Time: 00:00:27 Health: 1/13 AC: 2 Str: 11 XL: 1 Next: 8% Magic: 2/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . a - +1 dagger rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Skills: * Level 0.8 Short Blades - Level 1.5 Dodging - Level 2.4 Stealth - Level 2.6 Spellcasting - Level 2.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex #....... 22% 3 N/A Tukima's Dance Hex #....... 22% 3 N/A Ensorcelled Hibernation Hex/Ice #..... 19% 2 N/A Dazzling Spray Conj/Hex #..... 36% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Aiming: Corona (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (chance to defeat MR: 52%) The adder is outlined in light. The adder bites you. You hit the adder. The adder is moderately wounded. The adder barely misses you. Unknown command. You closely miss the adder. The adder is moderately wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. Unknown command. You barely miss the adder. The adder is moderately wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# ##+# #.# ##...# ###.### #.....# #..$..# .......## ##.#.#.# ........####....#.### ........@S@....#....# ........####....#.#.# .......## ##.#.#.# #.....# #.#.#.# ...$.# #.....# ..#+# #.##.## . #######.##.# #.......##.##.# #.#####.......# You could see Terence and an adder. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 4thArraOfDagon the Mummy Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 15 | D:2 | Noticed Terence 51 | D:2 | Quit the game Vault maps used: D:1: lemuel_arrival_broad_hall, st_stairs_14 D:2: tgw_trog, uniq_terence Action || total -------------------------++------- Melee: Dagger || 4 Cast: Corona || 2 Armor: Robe || 2 Dodge: Dodged || 4 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 51 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 15 +---------+---------+-------+---------+---------+-------+---------